Search found 195 matches
- Fri Feb 21, 2014 2:08 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199688
Re: ut4_ruins
Hahaha so much work. What do you mean?
- Thu Feb 20, 2014 10:42 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199688
Re: ut4_ruins
I am using netradiant, which is just a modified version of 1.5. It opens fine in both 1.5 and 1.6 for me
- Thu Feb 20, 2014 7:58 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199688
Re: ut4_ruins
Done!
- Wed Feb 19, 2014 7:32 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199688
Re: ut4_ruins
I currently only have internet access on my phone. Which makes it hard to upload the files. I'll try sort it out tonight
- Fri Feb 14, 2014 5:43 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199688
Re: ut4_ruins
Rayne I'll just touch up a few areas before I forget then I'll give you the .map. right now I have no shaders either, it's purely a .map! An yes, I want this map to be spectacular!! Mandolin texturing is horrible imo :pI want the map to portray a desert, meaning it will be bright, as well as the tex...
- Thu Feb 13, 2014 2:58 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199688
Re: ut4_ruins
The sort of desert brick and plaster look
http://www.google.com.au/imgres?sa=X&es ... =0&ndsp=67
http://www.google.com.au/imgres?sa=X&es ... =0&ndsp=67
http://www.google.com.au/imgres?sa=X&es ... =0&ndsp=67
http://www.google.com.au/imgres?start=6 ... =2&ndsp=70
http://www.google.com.au/imgres?start=6 ... =2&ndsp=70
http://www.google.com.au/imgres?start=1 ... =3&ndsp=68
http://www.cgtextures.com/texview.php?i ... v3sr6tuia5
http://www.cgtextures.com/texview.php?i ... v3sr6tuia5
http://www.cgtextures.com/texview.php?i ... v3sr6tuia5
http://www.cgtextures.com/texview.php?i ... v3sr6tuia5
http://www.google.com.au/imgres?sa=X&es ... =0&ndsp=67
http://www.google.com.au/imgres?sa=X&es ... =0&ndsp=67
http://www.google.com.au/imgres?sa=X&es ... =0&ndsp=67
http://www.google.com.au/imgres?start=6 ... =2&ndsp=70
http://www.google.com.au/imgres?start=6 ... =2&ndsp=70
http://www.google.com.au/imgres?start=1 ... =3&ndsp=68
http://www.cgtextures.com/texview.php?i ... v3sr6tuia5
http://www.cgtextures.com/texview.php?i ... v3sr6tuia5
http://www.cgtextures.com/texview.php?i ... v3sr6tuia5
http://www.cgtextures.com/texview.php?i ... v3sr6tuia5
- Tue Feb 11, 2014 6:01 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199688
Re: ut4_ruins
Cheers Rayne!
Would anyone be able to help me out in regards to textures?
Would anyone be able to help me out in regards to textures?
- Tue Feb 04, 2014 10:55 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199688
ut4_ruins
Thought I'd upload my progress on this one incase any of you were interested So really I just need to add some more detailing, then just finish off textures. Once texturing is done I'll add the clips, lighting and then ill release an alpha/beta. Although I'm in need of a decent desert skymap The map...
- Thu Jan 30, 2014 4:28 am
- Forum: Final
- Topic: ut4_siberia
- Replies: 4
- Views: 17219
Re: ut4_siberia
that seems fair! hopefully you hear from them
- Wed Jan 29, 2014 5:59 am
- Forum: Final
- Topic: ut4_siberia
- Replies: 4
- Views: 17219
Re: ut4_siberia
ive wanted to play this map for so long now!! Ive missed it