Search found 321 matches

by RedSnappa
Wed Sep 14, 2011 12:51 pm
Forum: Beta
Topic: Greatwall Beta 5
Replies: 17
Views: 43298

Re: Greatwall Beta 5

During play we found a few more bugs. There will be a Beta 6 to address them. I thought I had addressed this one though. I'll have to look again.
by RedSnappa
Wed Sep 14, 2011 10:48 am
Forum: Pre-alpha and concepts
Topic: ut4_merlin
Replies: 9
Views: 13485

Re: ut4_merlin

Map has been simplified somewhat.
by RedSnappa
Wed Sep 14, 2011 1:52 am
Forum: Beta
Topic: Greatwall Beta 5
Replies: 17
Views: 43298

Re: Greatwall Beta 5

And some more:
Red spawnroom:
shot0004.jpg

Ladder to camping roost:
shot0005.jpg

Underwater tunnel:
shot0006.jpg
by RedSnappa
Wed Sep 14, 2011 1:51 am
Forum: Beta
Topic: Greatwall Beta 5
Replies: 17
Views: 43298

Re: Greatwall Beta 5

Oops. Here ya go.
Blue base:
shot0001.jpg

Camping roost:
shot0002.jpg

Red corner 3F:
shot0003.jpg
by RedSnappa
Tue Sep 13, 2011 5:45 pm
Forum: Pre-alpha and concepts
Topic: ut4_merlin
Replies: 9
Views: 13485

Re: ut4_merlin

I forgot to mention the size. 1 pixel=4 units in Radiant. So this isn't a huge map. 1884x2372 in Radiant, counting the walls which are all 16 units thick. I may scale up but I doubt it because there shouldn't be camping here except for a few places.
by RedSnappa
Tue Sep 13, 2011 1:28 pm
Forum: Pre-alpha and concepts
Topic: ut4_merlin
Replies: 9
Views: 13485

ut4_merlin

This is my idea for the next map I will make after I finish retouching all the maps I have now. This is part of a gameboard that has been edited somewhat. The dots are spawnrooms. Dashes are secret doors. I plan to put lava in the Chamber of Fire and slime in the northern treasure chamber. There wil...
by RedSnappa
Tue Sep 13, 2011 1:02 pm
Forum: Beta
Topic: Greatwall Beta 5
Replies: 17
Views: 43298

Greatwall Beta 5

This map is now running on [LCDLC]Unofficial Maps.
http://www.mediafire.com/?5r1bmornqbgjpf8
by RedSnappa
Mon Sep 12, 2011 11:05 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 31669

Re: Transparent water

No alpha channel that I'm aware of. I'll try that blendfunc.
by RedSnappa
Mon Sep 12, 2011 8:39 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 31669

Re: Transparent water

Shader works. It is water, but it is not transparent. textures/greatwall/greatwall_water { qer_editorimage textures/greatwall/greatwall_water.tga qer_trans 0.2 surfaceparm alphashadow surfaceparm lightfilter surfaceparm nomarks surfaceparm nonsolid surfaceparm trans surfaceparm water cull disable { ...
by RedSnappa
Mon Sep 12, 2011 1:37 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 31669

Transparent water

I have water that appears transparent in Radiant but is opaque in-game. How do I make it transparent in-game?