I will man, and thank you I just thought id take a quick teaser screen for you all-
It's a bit dark, but not to worry, everything lighting related looks great in-game!
Search found 88 matches
- Mon Dec 05, 2011 1:52 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_nightshade
- Replies: 20
- Views: 24943
- Mon Dec 05, 2011 2:04 am
- Forum: Pre-alpha and concepts
- Topic: ut4_nightshade
- Replies: 20
- Views: 24943
Re: ut4_nightshade
Another edit here (im hoping double posts on my own topic are allowed haha) -Finished with my most prominent secret held within the level -Working on the "choking fountain", just got the water to appear appropriately -Finished the first of many enter-able buildings, just have to spice thin...
- Mon Dec 05, 2011 1:23 am
- Forum: General chit chat
- Topic: Youtube channels
- Replies: 15
- Views: 18541
Re: Youtube channels
Check the sig. haha
- Sun Dec 04, 2011 5:05 pm
- Forum: Welcome to CMM
- Topic: Saying hello
- Replies: 17
- Views: 21501
Re: Saying hello
Haha hey B3e
- Thu Nov 24, 2011 2:04 am
- Forum: Textures / images
- Topic: Humorous crate texture
- Replies: 3
- Views: 15585
Re: Humorous crate texture
I approve
- Tue Nov 22, 2011 1:58 pm
- Forum: Models / modelling tools
- Topic: ValkoVer's models
- Replies: 1
- Views: 4259
Re: ValkoVer's models
Sweet thanks much Del
- Mon Nov 21, 2011 8:42 pm
- Forum: Alpha
- Topic: ut4_filth [FTWGL] [Alpha 2b]
- Replies: 8
- Views: 11285
Re: ut4_filth [FTWGL] [Alpha 2b]
Yea man just tried this out last night with 2 v 2 capture the flag... i like the layout overall, but i was really hoping for some more height variation (as in accessible heights) throughout the map. Still, thats just me being picky gj man
- Mon Nov 21, 2011 12:46 am
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 339033
Re: Screenshots
Delirium wrote:I can't fly... Yet
"Yet" being the key word for any illiterates here
- Sat Nov 19, 2011 9:51 pm
- Forum: Alpha
- Topic: ut4_bus_stop
- Replies: 94
- Views: 496935
Re: ut4_bus_stop
Haha alas i understand
- Fri Nov 18, 2011 4:23 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_nightshade
- Replies: 20
- Views: 24943
Re: ut4_nightshade
Yea its very simple (in my opinion), and really makes modeling convenient. That is, outside of the model's texture meta data haha Thanks for the encouragement as well, i really appreciate it! With some luck, ill have more screenshots up tonight with the model ingame and textured. P.S. Two quick ques...