Search found 615 matches
- Sat Jan 11, 2014 11:27 am
- Forum: Shaders / textures
- Topic: Alpha shadow casting problem
- Replies: 5
- Views: 18748
Re: Alpha shadow casting problem
Several possible solutions, best for you to do would probably be upping the _lightmapscale to .125 to generate a higher resolution shadow. However, you have to make turn those walls into a func_group entity, open entity editor and addd _lightmapscale .125 key to the func_group. That's a quick way to...
- Mon Jan 06, 2014 9:02 pm
- Forum: Alpha
- Topic: ut4_freshoffice_a2
- Replies: 6
- Views: 22903
Re: ut4_freshoffice_a2
In the map, that lighting is just horrible.
- Tue Dec 10, 2013 4:19 pm
- Forum: News and announcements
- Topic: New Forum Layout?
- Replies: 20
- Views: 53508
Re: New Forum Layout?
What the fucking fuckity fuck is going on.....
Who let John drink again.
Who let John drink again.
- Fri Dec 06, 2013 8:39 pm
- Forum: Textures / images
- Topic: Custom Skyboxes by Bin
- Replies: 7
- Views: 23715
Re: Custom Skyboxes by Bin
Awesome renders, but as they are right now, that is all they are, awesome renders. A skybox looks a bit different and there's a special procedure used to create the 6 images used as an actual skybox. Now if you are willing to create that kind of sxyboxes, well that would be fantastic. The basic prin...
- Fri Dec 06, 2013 8:31 pm
- Forum: Welcome to CMM
- Topic: hi
- Replies: 8
- Views: 24719
Re: hi
To all those that don't know (if such exist) along with Del, this guy is one of top mappers for this game, ever.
So if anyone has problems with a tricky shaders or anything extraordinary, he IS the go to guy.
So if anyone has problems with a tricky shaders or anything extraordinary, he IS the go to guy.
- Thu Dec 05, 2013 7:09 am
- Forum: Urban Terror Discussions
- Topic: "The 3PM Project"
- Replies: 7
- Views: 20548
Re: "The 3PM Project"
johnnyenglish wrote:Nice plan xan, why is it called the 3pm project?
3= third
P= party
M= maps
Just guessing?
Easy on the scotch Johnny boy.
- Thu Nov 28, 2013 5:47 pm
- Forum: Models / modelling tools
- Topic: ase or md3 models
- Replies: 5
- Views: 19814
Re: ase or md3 models
It's not 1000 vertices per model. It's 1024 vertices per GROUP. So you can have one model, one MD3 file that contains 3 groups, each has 500 vertices, altogether the model has 1500 vertices but it should load normally cause the model is made out of 3 different groups. So the 1024 vertice rule isn't ...
- Mon Nov 25, 2013 4:29 am
- Forum: General chit chat
- Topic: Find a job
- Replies: 7
- Views: 21985
Re: Find a job
Don't want to shoot your dreams down or anything but...knowing level design for UrT ain't gonna get you a job. You wanna do level design professionally, you'll have to know either cryengine 3, or unreal engine 3, or source engine, or unity engine. Those 4 aren't easy, scripting for unreal is difficu...
Re: carentan
I've never, not once logged in just to comment on a first map project. I guess there's a first time for everything. Like you i too love WW2 themed maps. And yours is just brilliant, for a first map it looks great. maybe misses some details and few better textures that wont show off the tiling patter...
- Thu Oct 31, 2013 2:24 am
- Forum: Mapping Discussions
- Topic: An introduction to map making for Urban Terror using 3ds Max
- Replies: 3
- Views: 15167
Re: An introduction to map making for Urban Terror using 3ds
That's nice, good to have more info on the subject.
So the engine in 4.2 supports VO and normal mapping now? I'm out of the loop a bit, which compiler is used right now.
So the engine in 4.2 supports VO and normal mapping now? I'm out of the loop a bit, which compiler is used right now.