Search found 173 matches
- Fri Oct 26, 2012 7:47 pm
- Forum: Requests
- Topic: BlackRayne's Models?
- Replies: 8
- Views: 21403
Re: BlackRayne's Models?
Avast here, but iirc i could access his site while ago. Learn how to make models, it seems hard at beginning, but later you can make anything you want, and you are not dependent on others
- Thu Oct 25, 2012 4:13 pm
- Forum: Requests
- Topic: BlackRayne's Models?
- Replies: 8
- Views: 21403
Re: BlackRayne's Models?
Oh shit, thats bad news... I suggest to post this info on official forums. BTW i have most of his model packs downloaded, if you need any i will send it to you via PM (iirc BR said somewhere on his site that his models shouldn't be reuploaded without his permission)
- Tue Oct 16, 2012 10:08 pm
- Forum: Shaders / textures
- Topic: Skybox Clouds problem
- Replies: 2
- Views: 16000
Re: Skybox Clouds problem
IIRC there's trick to hide clouds on bottom somehow, its used on mandolin as example. Check out these example maps: http://robotrenegade.com/q3map2/downloads/samples/maps/
- Mon Sep 24, 2012 3:41 pm
- Forum: Alpha
- Topic: ut4_sugarmill_a1
- Replies: 9
- Views: 26117
Re: ut4_sugarmill_a1
Clips are temporary like most things for now, i will make simplified version of whole map, export it to map and use it for clipping
- Mon Sep 24, 2012 2:18 pm
- Forum: Alpha
- Topic: ut4_sugarmill_a1
- Replies: 9
- Views: 26117
Re: ut4_sugarmill_a1
execute r_detailtextures 0 cvar and then vid_restart to see map without detail texture
- Mon Sep 24, 2012 1:24 pm
- Forum: Alpha
- Topic: ut4_sugarmill_a1
- Replies: 9
- Views: 26117
Re: ut4_sugarmill_a1
Early version, not suitable for playing. I have to fix detail shaders actually because they work only when i use vertex painting shader, which means unnecessary shader stages... When secondary texture is removed blending is messed up and i don't know how to fix it. Oh and that shader from shader ma...
- Sun Sep 23, 2012 5:35 pm
- Forum: Alpha
- Topic: ut4_sugarmill_a1
- Replies: 9
- Views: 26117
ut4_sugarmill_a1
http://www.sendspace.com/file/y3pq1y
Early version, not suitable for playing.
Early version, not suitable for playing.
- Tue Sep 18, 2012 9:00 pm
- Forum: General chit chat
- Topic: One nem for the N; One NEM for the E and one nem for the m
- Replies: 7
- Views: 22425
Re: One nem for the N; One NEM for the E and one nem for the
You can use 1024 texture for diffuse map and 512 for normal map i think What video card sits in this beast?
- Tue Sep 18, 2012 8:57 pm
- Forum: General chit chat
- Topic: Vertex E-Magazine
- Replies: 2
- Views: 15973
Re: Vertex E-Magazine
Thanks, now im even more depressed that i don't have skillz to create things like this. >:(
- Tue Sep 18, 2012 8:53 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 340975
Re: Screenshots
I used slightly different method actually... m It looks exactly same in-game as sock's method, but you don't have to mess up with these stupid blend marks, and you see result of blending directly in the 3dsmax (see step 3 of tutorial). BTW, new images: http://i.imgur.com/fXDPy.jpg http://i.imgur.com...