Search found 163 matches

by KroniK
Thu Dec 22, 2011 7:10 am
Forum: Layouts
Topic: The theme game
Replies: 96
Views: 198729

Re: The theme game

A Costco, or other warehouse style shopping center.
by KroniK
Sat Dec 17, 2011 10:50 am
Forum: Shaders / textures
Topic: Shader Problem - Skybox
Replies: 11
Views: 14829

Re: Shader Problem - Skybox

Well, because nothing at all is showing up in radiant, this says that something is wrong with the filename, shaderlist, location of the shader/texture or possibly the name of the texture. Most of the time you can have something totally wrong with the shader code, but it will still show up in radiant.
by KroniK
Sat Dec 17, 2011 10:22 am
Forum: Shaders / textures
Topic: Shader Problem - Skybox
Replies: 11
Views: 14829

Re: Shader Problem - Skybox

Just to be sure.... the name of the shader file is "amappingtennis" right?? Cause I have made that mistake before.... ;)
by KroniK
Wed Dec 14, 2011 5:39 am
Forum: Requests
Topic: taking texture requests.
Replies: 61
Views: 174050

Re: taking texture requests.

some (please a lot of) complete wall sets, lower border, repeating tile and roof border... also with some decals and stuff... can you do that for me? I don't just want the simple brick texture or such things... or I could apply decals manually, but yeah ^^ always nicer to use. ^^Ditto^^ Door and wi...
by KroniK
Tue Dec 13, 2011 4:51 am
Forum: Models / modelling tools
Topic: Creating skybox images using modelling tools
Replies: 17
Views: 21532

Re: Creating skybox images using modelling tools

Hey, found this tutorial a while back when I was trying to make a skybox. http://www.katsbits.com/tutorials/blend ... t-maps.php
by KroniK
Mon Dec 12, 2011 2:42 am
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10307

Re: ut4_idontknowyet

Thats cool. It was just simething I noticed. Like I said, take it or leave it. It was just a suggestion.
by KroniK
Sun Dec 11, 2011 3:00 pm
Forum: Textures / images
Topic: 240 Sky Boxes
Replies: 10
Views: 30778

Re: 240 Sky Boxes

Ok So the wiki link worked but I cant view the Topic which was posted
by KroniK
Sun Dec 11, 2011 2:28 pm
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10307

Re: ut4_idontknowyet

One other thing to be noted, The fact that both spawn rooms are on the east side of the map. This makes that west route very isolated. Might i suggest moving the blue spawn and flag area to the south west corner? This would create a more symmetrical and even map. However, it might make it more inter...
by KroniK
Sun Dec 11, 2011 2:23 pm
Forum: Textures / images
Topic: 240 Sky Boxes
Replies: 10
Views: 30778

240 Sky Boxes

Hey guys, Dont know if someone has posted this here before, but I hadn't seen it and wanted to make sure you guys knew about this resource. I found a link to a set of 240 sky boxes which are free to use (some conditions may apply however that is noted in the download). So for any of you searching fo...
by KroniK
Sat Dec 10, 2011 2:27 am
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10307

Re: ut4_idontknowyet

I Like the layout, It would be nice to have some 2nd story stuff, or some overpasses/bridges etc, to add a second level, but i like the layout!