Search found 53 matches

by FrankieV
Sun Oct 27, 2013 4:53 pm
Forum: Urban Terror Discussions
Topic: Urban Terror HD new engine design announced.
Replies: 26
Views: 58986

Re: Urban Terror HD new engine design announced.

Not sure what you meant by effecting game servers? To follow up on some of the questions I've been getting I'll elaborate a bit more on the road map we are working on as we all move towards HD. Our design path is broken down into two areas as part of the top down bottom up design ideals. The HD engi...
by FrankieV
Sat Oct 26, 2013 12:53 am
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 641343

Re: Design Process

Excellent.

Got some stuff to do so if I don't pick up on whats going on give me a poke.
by FrankieV
Fri Oct 25, 2013 7:14 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 641343

Re: Design Process

LOL that’s awesome. Yeah sure make something up and we can see want we can see. If you can export to .ase and generate a map then it should be fine assuming that the Student version is the full commercial version but with licensing terms and conditions. I was just a bit worried because as part of FS...
by FrankieV
Fri Oct 25, 2013 6:26 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 641343

Re: Design Process

As a suggestion at first keep things as simple as possible that builds towards the bigger idea. In my opinion the layout is perfect as to the need of fulfilling that need and the feedback will really start once you have something in hand to examine . All you can do with a piece of paper is make a pa...
by FrankieV
Fri Oct 25, 2013 5:42 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 641343

Re: Design Process

Good size and UrT needs more smallish maps.

Feed back we have been getting on some of our test maps is a need for smaller designs with vertical game play.

You use 3DS Max right?

If so just make it and I'll be happy to check it over for you as to ideas and options.
by FrankieV
Fri Oct 18, 2013 4:54 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 641343

Re: Design Process

Oh lord if I hang out on just one more IRC channel I would never get anything done. As a cookie and a bit of an up date at the moment I'm working on helping to update the animation system as my primary project and doing an in-depth audit of the current asset and content pipeline. There is a lot of s...
by FrankieV
Tue Oct 15, 2013 3:15 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 641343

Re: Design Process

I'm still here
by FrankieV
Sun Aug 11, 2013 9:34 pm
Forum: Mapping Discussions
Topic: A new issue
Replies: 3
Views: 15545

Re: A new issue

Well with out seeing the build asset it's difficult to say what the root of the problem is. By default the engine will load in TGA as the preferred texture unless told to use JPG as defined by absolute targeting or if the TGA version is not in the texture path. So if texture path = textures/my_textu...
by FrankieV
Sat Jul 20, 2013 3:28 pm
Forum: Urban Terror Discussions
Topic: Urban Terror HD new engine design announced.
Replies: 26
Views: 58986

Re: Urban Terror HD new engine design announced.

Working top down the best approach that fits the needs of our team is to look at the game engine as just another 3d application with a real time active event system attached and instead focus on file types and formats that are common and are native to the engine. HD will be designed to run Urban Ter...
by FrankieV
Mon Jul 15, 2013 2:33 pm
Forum: Urban Terror Discussions
Topic: Urban Terror HD new engine design announced.
Replies: 26
Views: 58986

Re: Urban Terror HD new engine design announced.

Our new engine design, code named Iceberg, will not be using brushes (ie bsp) but rather mesh based objects. What this means is anything made in a 3d application as far as geometry goes is compatible with a broad range of game engines including 4.2. A more general term for mesh based objects is a “p...