Search found 615 matches
- Sun Sep 04, 2011 7:56 am
- Forum: Competitions
- Topic: Links To FTW Competition Forum
- Replies: 12
- Views: 35325
Re: Links To FTW Competition Forum
I don't know how fast of a mapper Merc is but if he is planning to add details to that map he might end up with a half finished map.
- Thu Sep 01, 2011 7:11 pm
- Forum: Screen shots
- Topic: How l33t/n00b can you be!!!
- Replies: 10
- Views: 72155
Re: How l33t/n00b can you be!!!
MajkiFajki wrote:O.o
Could You clarify? You want demos while we have 0.2 ratio?:)
A screenshot will do.
- Thu Sep 01, 2011 6:49 pm
- Forum: Screen shots
- Topic: How l33t/n00b can you be!!!
- Replies: 10
- Views: 72155
How l33t/n00b can you be!!!
We all have our bad days and our good days.
So show us all screenshot of how it looks like when you're "in the zone" or when you're getting owned.
So show us all screenshot of how it looks like when you're "in the zone" or when you're getting owned.
- Thu Sep 01, 2011 1:34 pm
- Forum: Shaders / textures
- Topic: [SOLVED] Shiny surface of windows
- Replies: 8
- Views: 10115
Re: Shiny surface of windows
// plain white glass textures/glass/glass_Statue { qer_editorimage textures/glass/glass_Statue.tga qer_trans .5 q3map_lightmapFilterRadius 0 32 q3map_backSplash .5 -16 { map textures/glass/windows2.tga tcgen environment blendFunc add rgbGen const ( 0.3 0.3 0.3 ) } } This is about as simple as it can...
- Thu Sep 01, 2011 12:03 pm
- Forum: Shaders / textures
- Topic: [SOLVED] Shiny surface of windows
- Replies: 8
- Views: 10115
Re: Shiny surface of windows
// plain white glass textures/glass/glass7 { qer_editorimage textures/glass/glass7.tga qer_trans .5 cull disabled q3map_lightmapFilterRadius 0 32 q3map_backSplash .5 -16 { map textures/glass/glass7.tga rgbGen identity blendFunc filter } { map textures/resident/sfx2.tga tcgen environment blendFunc ad...
- Thu Sep 01, 2011 11:13 am
- Forum: Shaders / textures
- Topic: [SOLVED] Shiny surface of windows
- Replies: 8
- Views: 10115
Re: Shiny surface of windows
rgbGen const ( 0.2 0.2 0.2) in the glass shader, more precisely in the stage that adds the reflection image.
- Thu Sep 01, 2011 4:51 am
- Forum: Shaders / textures
- Topic: [tutorial request] Skybox shaders
- Replies: 5
- Views: 7923
Re: [tutorial request] Skybox shaders
Delirium wrote:Onto it
You can combine it with Tanks video tutorial on how to generate skybox images with terragen.
- Tue Aug 30, 2011 9:07 pm
- Forum: News and announcements
- Topic: Custom Map Makers Urban Terror Server
- Replies: 9
- Views: 12669
Re: Custom Map Makers Urban Terror Server
xandaxs wrote:Rayne, are you fully back?
Until i finish ut4_salart and ut4_Siberia.
Plus i do play other games you know.
- Tue Aug 30, 2011 7:53 pm
- Forum: News and announcements
- Topic: Custom Map Makers Urban Terror Server
- Replies: 9
- Views: 12669
Re: Custom Map Makers Urban Terror Server
I'll try my luck on skeet map as soon as my new mouse is here, this tiny piece of crap kova is killing my wrist.
- Tue Aug 30, 2011 4:21 pm
- Forum: Models / modelling tools
- Topic: weird tris count
- Replies: 3
- Views: 6300
Re: weird tris count
It COULD be an "issue" with the bumpy client since that one uses a different rendering pipeline - but I have no idea Excellent call Rylius, that's why i love you. Models still load normally , no max exceeded bullshit errors. But the tris count is now around 14 000. Fucking amazing, great ...