*Edited post so people can see most recent pictures*
Full album can be seen here:
http://imgur.com/a/aYrfv#0
Search found 51 matches
- Tue Oct 29, 2013 11:57 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_shipping
- Replies: 14
- Views: 33453
- Tue Oct 29, 2013 4:38 am
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 637288
Re: Design Process
FrankieV wrote:It's all going to be on the fly with little or no production value at all and throw in a few editing techniques to boot.
Oooooo! Does this mean I get a quick name drop in the credits?
-*Quickly and horribly designed layout by skuzzzz*
- Mon Oct 28, 2013 11:42 pm
- Forum: Competitions
- Topic: UrtJumpers - CMM Jump mapping - Progress report
- Replies: 76
- Views: 193479
Re: UrtJumpers - CMM Jump mapping - Progress report
Holy sh%#, Johnny can map...
Even your step by step presentation was superb. Wow. Incredible.
Even your step by step presentation was superb. Wow. Incredible.
- Mon Oct 28, 2013 10:31 pm
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 637288
Re: Design Process
Absolutely FrankieV. Let me know if you change your mind because I would still love to make the layout for it
- Mon Oct 28, 2013 10:29 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 335765
Re: Screenshots
Wow, you have a lot more going on in this map than I was expecting. I really dig the Blue Flag area having multiple routes to it, especially the 2nd story window.
Clever idea with the crane and the wooden board connecting the buildings. Extra points for the smooth video!
I want to play this!
Clever idea with the crane and the wooden board connecting the buildings. Extra points for the smooth video!
I want to play this!
- Mon Oct 28, 2013 10:25 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_Mongolia (Still a long way away)
- Replies: 13
- Views: 36297
Re: ut4_Mongolia (Still a long way away)
I seriously hope you do. I really like the style you are putting into the buildings. And who knows, maybe after you're finished with your main map, you could size Mongolia down as a deathmatch map just so you can see it finished.
Counter Strike Aztech?
banksy wrote:working on a map called 'Aztech.'
Counter Strike Aztech?
- Mon Oct 28, 2013 10:15 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_shipping
- Replies: 14
- Views: 33453
Re: ut4_shipping
*Edited post so people can see most recent pictures*
Full album can be seen here:
http://imgur.com/a/aYrfv#0
Full album can be seen here:
http://imgur.com/a/aYrfv#0
- Sun Oct 27, 2013 7:00 pm
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 637288
Re: Design Process
Ehhhh?
- Sun Oct 27, 2013 6:33 pm
- Forum: Mapping Discussions
- Topic: Radiant or 3ds?
- Replies: 3
- Views: 14453
Re: Radiant or 3ds?
That all makes sense. It sounds like I should download 3ds Max and at least learn how to get around the program as HD nears it's release.
And given Frankie V's recent post about UrT HD, getting to learn 3ds Max sooner than later should help me advance my level design knowledge.
And given Frankie V's recent post about UrT HD, getting to learn 3ds Max sooner than later should help me advance my level design knowledge.