Search found 51 matches

by skuzzzz
Wed Oct 30, 2013 12:06 am
Forum: Alpha
Topic: ut4_slide
Replies: 12
Views: 32912

Re: ut4_slide

:?:
by skuzzzz
Tue Oct 29, 2013 11:57 pm
Forum: Pre-alpha and concepts
Topic: ut4_shipping
Replies: 14
Views: 33453

Re: ut4_shipping

*Edited post so people can see most recent pictures*

Full album can be seen here:
http://imgur.com/a/aYrfv#0
by skuzzzz
Tue Oct 29, 2013 4:38 am
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 637288

Re: Design Process

FrankieV wrote:It's all going to be on the fly with little or no production value at all and throw in a few editing techniques to boot.


Oooooo! Does this mean I get a quick name drop in the credits?

-*Quickly and horribly designed layout by skuzzzz*

:lol:
by skuzzzz
Mon Oct 28, 2013 11:42 pm
Forum: Competitions
Topic: UrtJumpers - CMM Jump mapping - Progress report
Replies: 76
Views: 193479

Re: UrtJumpers - CMM Jump mapping - Progress report

Holy sh%#, Johnny can map...

Even your step by step presentation was superb. Wow. Incredible.
by skuzzzz
Mon Oct 28, 2013 10:31 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 637288

Re: Design Process

Absolutely FrankieV. Let me know if you change your mind because I would still love to make the layout for it
by skuzzzz
Mon Oct 28, 2013 10:29 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 335765

Re: Screenshots

Wow, you have a lot more going on in this map than I was expecting. I really dig the Blue Flag area having multiple routes to it, especially the 2nd story window.

Clever idea with the crane and the wooden board connecting the buildings. Extra points for the smooth video!
I want to play this! :twisted:
by skuzzzz
Mon Oct 28, 2013 10:25 pm
Forum: Pre-alpha and concepts
Topic: ut4_Mongolia (Still a long way away)
Replies: 13
Views: 36297

Re: ut4_Mongolia (Still a long way away)

I seriously hope you do. I really like the style you are putting into the buildings. And who knows, maybe after you're finished with your main map, you could size Mongolia down as a deathmatch map just so you can see it finished. :)

banksy wrote:working on a map called 'Aztech.'


Counter Strike Aztech?
by skuzzzz
Mon Oct 28, 2013 10:15 pm
Forum: Pre-alpha and concepts
Topic: ut4_shipping
Replies: 14
Views: 33453

Re: ut4_shipping

*Edited post so people can see most recent pictures*

Full album can be seen here:
http://imgur.com/a/aYrfv#0
by skuzzzz
Sun Oct 27, 2013 7:00 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 637288

Re: Design Process

Ehhhh? ;)
by skuzzzz
Sun Oct 27, 2013 6:33 pm
Forum: Mapping Discussions
Topic: Radiant or 3ds?
Replies: 3
Views: 14453

Re: Radiant or 3ds?

That all makes sense. It sounds like I should download 3ds Max and at least learn how to get around the program as HD nears it's release.

And given Frankie V's recent post about UrT HD, getting to learn 3ds Max sooner than later should help me advance my level design knowledge.