Search found 615 matches
- Mon Jan 13, 2014 10:50 pm
- Forum: Shaders / textures
- Topic: Can not get custom textures to work
- Replies: 14
- Views: 34641
Re: Can not get custom textures to work
Then i got no idea what you screwed up lol, set up the mapping folder from scratch.
- Mon Jan 13, 2014 1:31 pm
- Forum: Shaders / textures
- Topic: Can not get custom textures to work
- Replies: 14
- Views: 34641
Re: Can not get custom textures to work
And is your mapping folder inside the program files folder?
- Sun Jan 12, 2014 11:22 pm
- Forum: Final
- Topic: ut4_clashofclans
- Replies: 6
- Views: 21912
Re: ut4_clashofclans
Couple of screenshots would have been nice.
This kind of presentation doesn't really gives a player a desire to download and try the map you know.
This kind of presentation doesn't really gives a player a desire to download and try the map you know.
- Sun Jan 12, 2014 8:17 pm
- Forum: Shaders / textures
- Topic: Can not get custom textures to work
- Replies: 14
- Views: 34641
Re: Can not get custom textures to work
hmmmm are you using windows 7 by any chance?
- Sun Jan 12, 2014 7:58 pm
- Forum: Shaders / textures
- Topic: Can not get custom textures to work
- Replies: 14
- Views: 34641
Re: Can not get custom textures to work
OK, now create a folder in the q3ut4 folder, named "textures", and now create a new folder inside the "textures" folder and name it anything you want.
So the path to your map texture folder will look like this q3ut4/textures/my_map_textures
So the path to your map texture folder will look like this q3ut4/textures/my_map_textures
- Sun Jan 12, 2014 3:33 pm
- Forum: Shaders / textures
- Topic: Can not get custom textures to work
- Replies: 14
- Views: 34641
Re: Can not get custom textures to work
Are you deleting the folder named "textures" in the q3ut4 folder or the newly created folder you made inside of the q3ut4/textures folder.
- Sun Jan 12, 2014 11:14 am
- Forum: Shaders / textures
- Topic: Can not get custom textures to work
- Replies: 14
- Views: 34641
Re: Can not get custom textures to work
Under edit/preferences/path the path must point to the folder where the engine is. Under file/project settings, a custom quake III modifications needs to be selected and bellow is a box that says fs_game, type in q3ut4 here. If the texture folder still isn't showing, delete it, and create it again i...
- Sun Jan 12, 2014 11:02 am
- Forum: Shaders / textures
- Topic: Alpha shadow casting problem
- Replies: 5
- Views: 18748
Re: Alpha shadow casting problem
No problem, glad i could still be of help to someone.
- Sun Jan 12, 2014 11:01 am
- Forum: General chit chat
- Topic: A new CMM (sneak peak)
- Replies: 5
- Views: 18094
Re: A new CMM (sneak peak)
Can you make a proper front page? So it's not just a forum?
We used to have it on the first website, i loved that front page, allowed for so much interesting stuff to be added to it.
We used to have it on the first website, i loved that front page, allowed for so much interesting stuff to be added to it.
- Sat Jan 11, 2014 11:25 pm
- Forum: Shaders / textures
- Topic: Alpha shadow casting problem
- Replies: 5
- Views: 18748
Re: Alpha shadow casting problem
Oh and i forgot something important. The shadow resolution is directly linked to the source of the shadow, alpha channel. So if you use a low resolution image the shadow will be equally as low res. So your best way of doing this is by using just one tiny fragment of that fence and then tiling it 20 ...