Search found 23 matches

by JRandomNoob
Fri Nov 22, 2013 2:56 pm
Forum: Beta
Topic: carentan
Replies: 26
Views: 70455

Re: carentan

See the Healthy map article on the CMM wiki. In short, if there are two assets sharing paths (textures/carentan/somegenericname), it will cause problems. The PK3s are loaded alphabetically (from A to Z) so assets from v1a will be loaded after the ones from b4 and effectively overwrite them.
by JRandomNoob
Fri Nov 22, 2013 1:35 pm
Forum: Beta
Topic: carentan
Replies: 26
Views: 70455

Re: carentan

There already is ut4_carentan (based on the same CoD map of course); although there’s no author mentioned anywhere in the PK3, it’s most likely built by IceMan . (You can download B4 from urt.li .) You might want to change the name (among other issues there are some shader conflicts). Other than tha...
by JRandomNoob
Mon Nov 18, 2013 12:05 am
Forum: Final
Topic: Tharsia KO, my knockout map
Replies: 7
Views: 18382

Re: Tharsia KO, my knockout map

Release thread on the official forum. ut4_tharsia_ko_b1 (current) ut4_tharsia_ko_a3 ut4_hugo_a2 ut4_hugo_a1 (SpeedyShare link; since this site has confused several people, I’d better point out that the download link is at the very top of the page) The BSP, the raw MAP file (included in the PK3) and...
by JRandomNoob
Mon Nov 11, 2013 10:04 pm
Forum: Pre-alpha and concepts
Topic: ut4_psycho
Replies: 6
Views: 17032

Re: ut4_asylum

The zeroth rule of mapping: Google the name:-P The already are at least two maps with this name, asylum with no prefix by Holy Goat (from 2000) and ut4_asylum by TRaK (from 2008). Both can be downloaded from urt.li.
by JRandomNoob
Sun Nov 10, 2013 9:49 am
Forum: Radiant
Topic: Flipping a texture?
Replies: 22
Views: 46753

Re: Flipping a texture?

OK, this is still not a proper solution, but: • After you’ve changed the stretch, hitting “Fit” should fit the texture but keep the negative value(s) negative • You can disable texture lock (padlock button, or Shift+T in my Radiant), rotate the brush 180° around the Z axis, re-enable texture lock an...
by JRandomNoob
Sat Nov 09, 2013 11:19 am
Forum: Radiant
Topic: Flipping a texture?
Replies: 22
Views: 46753

Re: Flipping a texture?

That’s definitely something that shouldn’t happen, the surface inspector should stay open until you close it. Can you change the stretch values by clicking on the arrow buttons? What Radiant and which version are you using?
by JRandomNoob
Fri Nov 08, 2013 7:53 pm
Forum: Radiant
Topic: Flipping a texture?
Replies: 22
Views: 46753

Re: Flipping a texture?

Open the surface inspector (S) and put a minus before the horizontal or vertical stretch value (or remove it).
flipping-the-texture.png

(Oh my, that’s quite the number of posts made while I was taking the screenshot.)
by JRandomNoob
Fri Nov 08, 2013 5:49 pm
Forum: Final
Topic: Tharsia KO, my knockout map
Replies: 7
Views: 18382

Re: Tharsia KO, my knockout map

Yesterday someone from UTSC asked whether they could use this map for their own knockout this Saturday. Since it was built specifically for Urban Zone I thought that maybe they’d want to keep it for themselves until it has been played. However… Nov 07 16:32:32 <eya_allam> we can share :) Nov 07 16:3...
by JRandomNoob
Fri Nov 08, 2013 10:11 am
Forum: Final
Topic: Tharsia KO, my knockout map
Replies: 7
Views: 18382

Re: Tharsia KO, my knockout map

xandaxs: More specific suggestions? I put the spawns in what I felt were the most natural places, as much out of the way as possible, only two of them I think are kinda “open”. Might be the author’s bias though, can’t see the flaws of your own creation…

Levelshot:
by JRandomNoob
Thu Nov 07, 2013 9:55 am
Forum: Final
Topic: Tharsia KO, my knockout map
Replies: 7
Views: 18382

Tharsia KO, my knockout map

Although currently called alpha 3 it’s pretty much complete, I just need to add a single model and change some surfacesounds. You can download it from the CMM storage (14 MB). Bot support is included, so try it out and post here to tell me how unbelievably awesome gameplay I’ve created. Tharsia KO i...