Search found 615 matches
- Sun Feb 23, 2014 12:16 am
- Forum: General chit chat
- Topic: Find a job
- Replies: 7
- Views: 22113
Re: Find a job
What Frankie said is true. No amount of skills in map building (and some high end UrT mappers are a living proof of this) will make you a good level designer if you don't have the imagination needed to design a good map. A simple example are battlefield: bad company 2 maps versus battlefield 3 maps....
- Sat Feb 22, 2014 9:55 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199680
Re: ut4_ruins
I thought my computer will burst into flames during vis compile.
Open that map in radiant 1.5, delete all the massive terrain patches, and then send it to me, i can't use netradiant, it's too awkward for me.
Open that map in radiant 1.5, delete all the massive terrain patches, and then send it to me, i can't use netradiant, it's too awkward for me.
- Fri Feb 21, 2014 9:29 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199680
Re: ut4_ruins
Well for one this kind of terrain building is just wrong.
Using massive patches as terrain is not a good idea, and then we can start dealing with structural brushes that need to be converted to detail brushes, all 10 billion of them since every single brush is structural....the hell?
Using massive patches as terrain is not a good idea, and then we can start dealing with structural brushes that need to be converted to detail brushes, all 10 billion of them since every single brush is structural....the hell?
- Fri Feb 21, 2014 7:19 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199680
Re: ut4_ruins
I figured out the netradiant thing last night, can you open the map in old 1.5, save it and send just that to me?
*EDIT* OMG Banksy OMG, we got so much work i don't know where to begin.
*EDIT* OMG Banksy OMG, we got so much work i don't know where to begin.
- Thu Feb 20, 2014 9:40 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199680
Re: ut4_ruins
hmm you're using radiant 1,6 aren't you
I'm having problems opening this map Banksy, radiant 1.5 reports a patch error, and radiant 1.6 crashes when i try to load the map.
I'm having problems opening this map Banksy, radiant 1.5 reports a patch error, and radiant 1.6 crashes when i try to load the map.
- Thu Feb 20, 2014 9:37 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199680
Re: ut4_ruins
Got it, lets take a look at what we have here.
- Wed Feb 19, 2014 9:39 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199680
Re: ut4_ruins
OK man, no hurry, i got time.
- Tue Feb 18, 2014 9:08 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199680
Re: ut4_ruins
I'm waiting on the zip file.
- Thu Feb 13, 2014 5:17 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199680
Re: ut4_ruins
Damn, you really know how to pick em huh.
I would need the map file and all the models and shaders and everything to even begin looking into it.
This isn't easy to texture if you want it to look good, unless you want that boring mandolin type of texturing with no contrast no saturation textures.
I would need the map file and all the models and shaders and everything to even begin looking into it.
This isn't easy to texture if you want it to look good, unless you want that boring mandolin type of texturing with no contrast no saturation textures.
- Tue Feb 11, 2014 1:43 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 199680
Re: ut4_ruins
Do you have any reference photos for textures?