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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.


Beta versions of your map
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Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany

Re: killhouse

Postby nemNEMnem » Mon Sep 19, 2011 5:43 pm

i tried to hold me on the killhouse map from mw1, but then i thought, it is to boring to copy that... and to the box:
the killhousemap from mw1 is inside a house.... so i tried it, but it was to dark, so i removed the roof and i maked it to a yard...

and there is no downloadlink at the moment, cause didnt start with the specials, secrets, and so little stuff...
for a big tree, you need a small axe.
--Bob Marley--


Re: killhouse

Postby MajkiFajki » Tue Sep 20, 2011 2:46 pm

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