ut4_poland_b4 [test server available]
Posted: Sun Oct 09, 2011 5:18 pm
Beta 4 Released!
http://dl.dropbox.com/u/5856916/ut4_poland_b4b.pk3
UPDATE:
Few changes in layout, now map is frozen. I will focus on design.
LINK http://dl.dropbox.com/u/5856916/q3ut4/ut4_poland_b3.pk3
You can play this map on ut4_poland 24h server in Europe:
connect 188.116.54.17:27964
password Poland
Alloved vote:
restart, reload and gamemode change.
Thanks for feedback!
Ok Ladies and boys. Here comes beta version.
Download --> storage/maps/q3ut4/ut4_poland_b2.pk3
Gallery --> http://minus.com/mbrFXAG2CN#18g
Gametypes --> TDM, TS,CTF and BM
Roadmap:
retexturing
VIS optimisations
debugging
adding details
adding softcover
implementing epic and massive feedback from FTWGL/CMM community
This is beta version, very raw and created for testing purposes. Feel free to test map to death and sending me back:
Which routes works/which not?
Where with just w few clicks of mouse I can create great jumping route?
Where you need soft cover and why?
Is map balanced in all gamemodes?
What makes playing harder than it's needed to be?
Anything else you think is important for us and needed to making my map better.
Thanks in advance and...
DOUBLE TIME! LET'S MOVE!
http://dl.dropbox.com/u/5856916/ut4_poland_b4b.pk3
UPDATE:
Few changes in layout, now map is frozen. I will focus on design.
LINK http://dl.dropbox.com/u/5856916/q3ut4/ut4_poland_b3.pk3
You can play this map on ut4_poland 24h server in Europe:
connect 188.116.54.17:27964
password Poland
Alloved vote:
restart, reload and gamemode change.
Thanks for feedback!
Ok Ladies and boys. Here comes beta version.
Download --> storage/maps/q3ut4/ut4_poland_b2.pk3
Gallery --> http://minus.com/mbrFXAG2CN#18g
Gametypes --> TDM, TS,CTF and BM
Roadmap:
retexturing
VIS optimisations
debugging
adding details
adding softcover
implementing epic and massive feedback from FTWGL/CMM community
This is beta version, very raw and created for testing purposes. Feel free to test map to death and sending me back:
Which routes works/which not?
Where with just w few clicks of mouse I can create great jumping route?
Where you need soft cover and why?
Is map balanced in all gamemodes?
What makes playing harder than it's needed to be?
Anything else you think is important for us and needed to making my map better.
Thanks in advance and...
DOUBLE TIME! LET'S MOVE!