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ut4_poison_b7(updated post)

Posted: Fri Oct 21, 2011 9:24 pm
by theRipper
UT4_POISON_B7
Image
An abandoned chemical facility where they tested on humans
Supports FFA,TS,BOMB,CTF, TDM
Bots Somewhat Supported. Occasional Signal 11 on linux servers for some
TEST SERVER : CONNECT urt.killjoyclan.com:27962


CLICK FOR SCREENSHOTS

http://img268.imageshack.us/slideshow/w ... t0059w.jpg


CLICK FOR DOWNLOAD

http://www.okgam3r.com/q3ut4/ut4_poison_b7.pk3

Re: ut4_poison_a3

Posted: Sat Oct 22, 2011 12:19 am
by bludshot
The map looks quite cool. I like the textures and the theme and atmosphere.

Seems like maybe a few too many ramps though.


The blue flag is under the floor, you can't get it.

Also, imo the urt HD poster looks stupid. Why would there be an Urt HD poster in some old industrial building?

Re: ut4_poison_a3

Posted: Sat Oct 22, 2011 12:22 am
by theRipper
hmm the floor under the flag is player clipped and a nonsolid shader. the flag probably fell through, ill fix this


the poster is just filler :) a placeholder

idk how to change the ramps without redoing the entire map lol

Re: ut4_poison_a3

Posted: Sat Oct 22, 2011 1:11 am
by bludshot
Some could become stairs or ledges is what I meant.

Re: ut4_poison_a3

Posted: Sat Oct 22, 2011 1:35 am
by theRipper
oh good idea

Re: ut4_poison_a3

Posted: Sat Oct 22, 2011 6:13 am
by johnnyenglish
lol, I spent 20 minutes trying to work out how to get to the blue flag..

Re: ut4_poison_a3

Posted: Sat Oct 22, 2011 3:31 pm
by theRipper
yeah lol i discussed that with someone. the floor is player clipped and nonsolid. no good for the flag apparently xD i moved it off of the grate for a4

Re: ut4_poison_a3

Posted: Sat Oct 22, 2011 6:53 pm
by flajeen
This map has potential. Looking forward to this

Re: ut4_poison_a3

Posted: Sat Oct 22, 2011 9:10 pm
by theRipper
i put it on my clan tdm today for about 30 mins and people liked it alot. said it was a fun map to play. had an issue with spawn on red getting stuck but i fixed that

Re: ut4_poison_a3

Posted: Sun Oct 23, 2011 12:20 am
by MajkiFajki
My 2 cents.

Finally map is bright. Great!

But it's kinda flat - not so many places to jump - so You cut off a nice piece of URT. More over - Follow usual Del's advice - 6 orientation points. When ppl will play there they need to communicate easily. Currently You have blood baths.
5 more to go :-)


And as for layout. I'm not an expert, but corridors are very sniping friendly. They are very long and go through almost whole map! It's easy then to camp around a corner. i believe it might be consequence of "crossover-alike" layout.

All in all - n1 alpha. Don't give up, polish it until it shines:)