Page 1 of 1

My next map wood-a

Posted: Tue May 21, 2013 11:26 am
by >bosh
HI Johnny and all,

Here is my second map, much, much smaller than horny_lg. I like this map, but again, it plays better in lowgravity 180
you need to be very good at jumping, to capture the flag in regular grav.

WOOD-A DOWNLOAD here: http://boshfiles.site88.net/q3ut4/wood-a.pk3

Image

Image

Image


Please comment on the good and bad points that you find. thanks :)

Re: My next map wood-a

Posted: Fri Jun 21, 2013 10:43 pm
by skuzzzz
The building itself looks pretty good, I like the type of wood you chose for the structure.

Judging just from the screenshots, I would say that the map seems to small. I think we may just need to know the gametype you are going to be designing for? FFA, TDM, Bomb?

I'm not sure what those geometric shapes are for below the house? Can you post more screens?

Re: My next map wood-a

Posted: Sat Jun 22, 2013 2:03 am
by Biddle
Welcome to the forum btw skuzzzz ;)

Re: My next map wood-a

Posted: Sat Jun 22, 2013 2:41 pm
by skuzzzz
Thank you for the welcome :)

I'm coming from the RtCW community since its dead :/

I'm starting a project for UrT

Re: My next map wood-a

Posted: Thu Jul 04, 2013 5:24 pm
by >bosh
Hi scuzzz
To answer you question,
It best to view the map from within urt.
It is designed for all game types, but is best played in CTF
this map has three levels, which adds to the size.
The basements (red and blue spawn area) has a ramp to
The mid level, which has two ramps leading to
The attics, which host the flags in CTF
There is a wooden screen in between the two mid level access points ( a small entry hole is also present for sneaky escapes into the relative safety of the spawn, if you have the flag.) Most player overlook this hole.

I have played it many times now, with my clan and guests and am quite happy how it plays, except... The mid ramps are so steep that it takes a jump expert or lowgrav to enter the attic. I will adjust this in the final build.
Any other questions or suggestions, before I build the final ?

Re: My next map wood-a

Posted: Thu Jul 04, 2013 5:36 pm
by >bosh
The idea was to make a map that was vertical as much as it was horizontal, if you know what I mean!
A friend and I have made a VERY vertical map, it is named BIGFALL
As the name suggests, it is a falling map! Lol, so you spawn at the top (with the enemies flag) and then choose your route down, leap and navigate your fall to the pool, tucked away at the bottom, while being sniped and shot at from mid way campers or fellow enemy fallers.
I will add it here for your scrutiny, when I get time.

Re: My next map wood-a

Posted: Fri Jul 05, 2013 5:43 pm
by RedSnappa
Look for a program called SSBump. It will give you some decent bump/normal maps on your textures for free.

Re: My next map wood-a

Posted: Sat Jul 06, 2013 12:54 pm
by >bosh
Hi Redsnappa
I googled ssbump, but am still a little unclear of the best way to apply this to my designs.
Would you mind giving a link or two, that would be great.
Sounds interesting

Re: My next map wood-a

Posted: Sun Jul 07, 2013 8:44 pm
by RedSnappa
>bosh wrote:I googled ssbump, but am still a little unclear of the best way to apply this to my designs.
Would you mind giving a link or two, that would be great.

http://ssbump-generator.yolasite.com/