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Skeet 2013

Posted: Wed Jul 10, 2013 8:43 am
by johnnyenglish
Hi Everyone,

SevenofNine did his annual "hey, build me a skeet map" a couple of weeks ago, so I've started making the 2013 map.

4.2 broke the way the reloaders worked in previous versions, I don't really know what changed but now it seems ammo is strictly controlled, you can't carry more than 5 clips for the sr8 where previously this could be set higher.

To get around this I created lot of spare ammo connected to buttons and a func_give, this seems to work.

I also wanted this year to use only 1 bot, I wanted to do this so there's less stress on the server, running 16 bots is quite processor intensive so I made the map so that the bot never dies (unless shot) and is quickly teleported to a new launcher once he'd dropped past the horizon.

However, for the competition, there will probably be 2 bots, just in case one gets lost.

The map is almost finished, just some prettying up to do, here's a few screenshts of the map, like I say it still needs a lot of textures and some details.

The reloading room
The reloading room


skp1.jpg

Re: Skeet 2013

Posted: Fri Jul 12, 2013 4:21 am
by johnnyenglish
Almost finished lounge area

Image

Re: Skeet 2013

Posted: Fri Jul 12, 2013 4:36 pm
by DagF
:D

GJ!

Re: Skeet 2013

Posted: Sat Jul 13, 2013 9:11 pm
by RedSnappa
The screenshots look good.

I liked using the PSG-1 on the skeet maps, but I couldn't reload before as there were only SR-8's lying around. If you are using func_give and ut_item_extraammo, all should be well.

I would recommend running 4 bots.

Re: Skeet 2013

Posted: Mon Jul 22, 2013 1:49 am
by Biddle
Yeah yea yea! It's wicked ;D

Re: Skeet 2013

Posted: Tue Aug 06, 2013 6:30 am
by banksy
Looking good!

Re: Skeet 2013

Posted: Mon Aug 19, 2013 1:34 pm
by sun
hey, looks cool
I'm curious as to how you got the bots to not make any actions of their own, moving or looking around and not to shoot the player

Re: Skeet 2013

Posted: Mon Aug 19, 2013 2:16 pm
by johnnyenglish
sun wrote:hey, looks cool
I'm curious as to how you got the bots to not make any actions of their own, moving or looking around and not to shoot the player


Oh thats easy, I put a clip around the players that the bots cannot see through.

Re: Skeet 2013

Posted: Mon Aug 19, 2013 3:28 pm
by sun
hmmm okay thanks
that might well work for me,

I have this crazy idea of making an sr8 training server
I want a bot as a target, but if it just runs around thats no good

Re: Skeet 2013

Posted: Tue Aug 20, 2013 12:17 pm
by sun
nvm, figured out a way without having to modify the map