kryta wrote:overscaled? Why?
The doors are about twice as tall as the player model (therefore tables and buildings in general are bigger than normal too), but again, it's not a problem really
kryta wrote:overscaled? Why?
Markinho wrote:kryta wrote:overscaled? Why?
The doors are about twice as tall as the player model (therefore tables and buildings in general are bigger than normal too), but again, it's not a problem really
thelionroars wrote:Such a pretty looking map, did you make it all yourself or use some of the original? If it's all yours, you're very talented.
ta-tas
Swiiitan wrote:Congratz to your first map! It looks awesome
When i saw this it made me very happy because Carentan is one of my all time favorite maps! Call of Duty 2 is the best game ever made so ye i was super hyped about this map ^^
Now let me ask you some questions:
1. Is it intentional to be able to get up on the roofs? because it was really easy. so at least player clip the roofs in CTF, TS and BOMB
2. Is it intentional that you placed the Bomb Spots at different areas?
The red one is kinda accurate located but the black one is suppose to be between the green tank and the Fence. Idk if you did this for balance/better gameplay but i thought id just let you know
3.Is this map based on the Call of Duty 1 game? or have you added new things to the map yourself?(like the ceiling & the hole in the wall to the black bombspot.) I'm asking because those additions was not in the CoD2 Carentan that i played
Overall thoughts:
The scaling feels a little bit of and it makes the map very tight. It is still a great job though
The windows feels to tight and should be enlarged a bit (At least the 2 windows for the over path.)
Are you thinking of making more Cod 2 maps for UrT?
That would be awesome because i truly loved that game <3
Thanks!
//Swiiitan
banksy wrote:I need those sandbags!!!! Hahaha.