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ut4_icecastle

Posted: Sat Nov 15, 2014 1:22 am
by RedSnappa
I present a Nadeball map of a kind not seen before. This map has goals of various heights and sizes with point values between 1 and 20. The point values are intended to make the map suitable for general use.

While the map is a Nadeball map in FFA and TDM, it supports TS, FTL, CAH, CTF, and BOMB as well. In those gametypes, the Nadeball goals are closed and the map functions like a normal map.

The gimmick in this map is that the ice covering the central lake can be broken with several grenade blasts. This opens the underwater passages, which will drown players due to their length before the ice is open, while making it harder to slide quickly across the map.

The map has bot support (although a large number of bots can cause crashes), but the bots do not know to shoot at Nadeball goals. I recommend using Goose bots, as they are the only ones that use an HK69.

As with all Nadeball maps, g_gear should be set to 62 or FGHIJLMNZacefghQ (nades and knives only). Icecastle is best with 16 to 32 players.

Icecastle is dedicated to the memory of [LCDLC]NADE (1972-2010), founder of LCDLC clan.

Icecastle RC6 map download
Icecastle RC6 screenshots

Re: ut4_icecastle

Posted: Sat Nov 15, 2014 1:22 am
by RedSnappa
Icecastle Nadeball Release Candidate 6 is ready. It needs a bit of work on clusterportals and hints, but the design is basically final.