Normal mapping for UrT
Normal mapping for UrT
This is the way i make my normal maps. You may not like it, you don't have to use it. I'm just putting it out there so others know how i make my textures look the way they do.
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Normal mapping for UrT
Thats nice, if you have the text of this I can add it to the wiki.
I've been thinking something like this could be used to create more urt friendly normal maps - with some effort.
http://www.imagemagick.org/Usage/transform/#shade
I've been thinking something like this could be used to create more urt friendly normal maps - with some effort.
http://www.imagemagick.org/Usage/transform/#shade
Re: Normal mapping for UrT
Johnny, make a tutorial on making fancy water work.!
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: Normal mapping for UrT
flajeen wrote:Why do you write your tutorials in images? It's not common lol
Cause it's easier than to write a tutorial post in reversed order.
Re: Normal mapping for UrT
Can't make it..
How do i control the red and green channels on a normal map?
All i see is the noise, detail, etc..
How do i control the red and green channels on a normal map?
All i see is the noise, detail, etc..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: Normal mapping for UrT
Don't touch red and green, they have to stay as they are. Just work with the blue channel, use red+green for the new blue channel.
Post pics of what you did if you want to.
Post pics of what you did if you want to.
Re: Normal mapping for UrT
I can't do anything because I don't know where to manage those colors
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: Normal mapping for UrT
IN the channels palette. I don't know where it is in gimp but it should be in the same place as the alpha channel.