this shader is blue in game :/ not red.
i want it to look like this.. http://farm1.static.flickr.com/120/2813 ... ab4851.jpg
SHADER:
http://pastebin.com/wdAd9e7V
TEXTURES:
http://dl.dropbox.com/u/9961540/pool3d_3e.tga
http://dl.dropbox.com/u/9961540/pool3d_5e.tga
fancy water/blood
Re: fancy water/blood
getting closer
also. why the red glow on my player?
also. why the red glow on my player?
Code: Select all
textures/slaughterhouse/bloodfancy2
{
qer_editorimage textures/slaughterhouse/blood1.tga
qer_trans 1
q3map_fancywater 1 .5 .5 1
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nolightmap
surfaceparm fog
fogparms ( .231 .011 .011 ) 51
deformVertexes wave 64 sin 1 1 0 .5
{
map textures/slaughterhouse/pool3d_3e.jpg
blendFunc GL_DST_COLOR GL_ONE
tcmod scale 2 .5
tcmod scroll .025 .01
}
{
map textures/slaughterhouse/pool3d_5e.jpg
blendFunc GL_DST_COLOR GL_ONE
tcmod scale -.5 -.5
tcmod scroll .025 .025
}
}
- Attachments
-
- texture 2
- pool3d_5e.jpg (21.43 KiB) Viewed 15815 times
-
- texture 1
- pool3d_3e.jpg (29.97 KiB) Viewed 15815 times

Re: fancy water/blood
but then i wont have foggy water underneath? should i make two separate brushes?

Re: fancy water/blood
Fog parms is buggy,either deal with the bug. find a way to fix it or remove it
Re: fancy water/blood
all is solved except that the fog creates a glow around it too if you get close enough.
not just inside it.
:/ how can i fix that
not just inside it.
:/ how can i fix that
Last edited by theRipper on Wed Sep 07, 2011 12:55 pm, edited 2 times in total.

Re: fancy water/blood
dude, nothing to fix anymore, it already looks AWESOME!
Go complete the map, no one will stop and stare at the pool for to long since there gonna be bullets flying past their heads
Go complete the map, no one will stop and stare at the pool for to long since there gonna be bullets flying past their heads

Re: fancy water/blood
You can write shader with q3map_nofog for model skin