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				fancy water/blood
				Posted: Mon Sep 05, 2011 8:34 pm
				by theRipper
				
			 
			
					
				Re: fancy water/blood
				Posted: Mon Sep 05, 2011 9:21 pm
				by Delirium
				Change Q3map fanceywater to 3 0.6 0.1 0.1
			 
			
					
				Re: fancy water/blood
				Posted: Mon Sep 05, 2011 9:21 pm
				by theRipper
				getting closer 
also. why the red glow on my player?
Code: Select all
textures/slaughterhouse/bloodfancy2
{
   qer_editorimage textures/slaughterhouse/blood1.tga
   qer_trans 1
   q3map_fancywater 1 .5 .5 1
   surfaceparm trans
   surfaceparm nonsolid
   surfaceparm water
   surfaceparm nolightmap
   surfaceparm fog
   fogparms ( .231 .011 .011 ) 51
   deformVertexes wave 64 sin 1 1 0 .5   
   { 
      map textures/slaughterhouse/pool3d_3e.jpg
      blendFunc GL_DST_COLOR GL_ONE
      tcmod scale 2 .5
      tcmod scroll .025 .01
   }
   { 
      map textures/slaughterhouse/pool3d_5e.jpg
      blendFunc GL_DST_COLOR GL_ONE
      tcmod scale -.5 -.5
      tcmod scroll .025 .025
   }
}
 
			
					
				Re: fancy water/blood
				Posted: Mon Sep 05, 2011 9:24 pm
				by Delirium
				Comment out fogparms to fix that
			 
			
					
				Re: fancy water/blood
				Posted: Mon Sep 05, 2011 9:26 pm
				by theRipper
				but then i wont have foggy water underneath? should i make two separate brushes?
			 
			
					
				Re: fancy water/blood
				Posted: Mon Sep 05, 2011 9:31 pm
				by Delirium
				Fog parms is buggy,either deal with the bug. find a way to fix it or remove it
			 
			
					
				Re: fancy water/blood
				Posted: Tue Sep 06, 2011 12:56 pm
				by theRipper
				all is solved except that the fog creates a glow around it too if you get close enough. 
not just inside it.
:/ how can i fix that
 
			
					
				Re: fancy water/blood
				Posted: Tue Sep 06, 2011 2:34 pm
				by LynXIII
				dude, nothing to fix anymore, it already looks AWESOME!
Go complete the map, no one will stop and stare at the pool for to long since there gonna be bullets flying past their heads  

 
			
					
				Re: fancy water/blood
				Posted: Tue Sep 06, 2011 2:47 pm
				by theRipper
				look at the beef. it has red glow on it. very ugly
			 
			
					
				Re: fancy water/blood
				Posted: Tue Sep 06, 2011 2:53 pm
				by ValkoVer
				You can write shader with q3map_nofog for model skin