Code: Select all
textures/textures/PATH_TO_YOUR_TEXTURE/water
{
qer_editorimage textures/PATH_TO_YOUR_TEXTURE/YOURTEXTURE.tga
qer_trans 0.6
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nolightmap
surfaceparm nomarks
cull none
{
map textures/PATH_TO_YOUR_TEXTURE/YOURTEXTURE.tga
alphagen vertex
blendfunc blend
tcmod scroll 0 -0.01
tcmod turb 0 0.5 0.75 0.02
}
}
if not your not doing it right. this one WONT need an alpha channel and should work
Code: Select all
textures/textures/PATH_TO_YOUR_TEXTURE/water2
{
qer_editorimage textures/PATH_TO_YOUR_TEXTURE/YOURTEXTURE.tga
qer_trans 0.6
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nolightmap
surfaceparm nomarks
cull none
{
map textures/PATH_TO_YOUR_TEXTURE/YOURTEXTURE.tga
alphagen const 0.4
blendfunc blend
tcmod scroll 0 -0.01
tcmod turb 0 0.5 0.75 0.02
}
}