EasyGen to Gtk Issue

Having a problem with a shader or texture
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Lunaxe
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EasyGen to Gtk Issue

Post by Lunaxe »

Hey there everyone, recently ive tried using easygen for gtkradiant and have found the results to be alright other than one thing- when the .egn files are exported into map form, your terrain textures become a singular "common/terrain" texture. The issue here is that when the terrain textures load in UrT, theyre all very small and easily noticeable as being tiled (which equals ugly)... is there any way i can scale them up without having to select each triangular tile in Gtk with ctrl-shift then using the surface inspector?
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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ValkoVer
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Re: EasyGen to Gtk Issue

Post by ValkoVer »

q3map_tcGen ivector, or select terrain texture in texturebar, and press shift + a

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Lunaxe
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Re: EasyGen to Gtk Issue

Post by Lunaxe »

I tried the second idea you had to no avail, and i dont quite know what the first one means or how to do it :/ when i scaled up the terrain texture it did nothing... everything stayed the same size?
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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ValkoVer
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Re: EasyGen to Gtk Issue

Post by ValkoVer »

Umm post terrain shader(s), and whats texture(s) resolution?

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Lunaxe
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Re: EasyGen to Gtk Issue

Post by Lunaxe »

Here's my terrain shader- http://www.mediafire.com/?cx1osc57058h4a1 and they're all 512x512, i actually scaled them up in hopes that would make a difference!
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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ValkoVer
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Re: EasyGen to Gtk Issue

Post by ValkoVer »

Damn copy shader here, Mediafire is fucking shit, i can't download anything from this crappy site...

EDIT: ok i got it.
It looks ok to me for 512x512 texture. IIRC q3map_tcGen ivector should be 1/2 of texture resolution. I think You can remove q3map_texturesize, i never used it and i never had troubles like that

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Lunaxe
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Re: EasyGen to Gtk Issue

Post by Lunaxe »

Oh sorry man haha, glad you got it though. Sooo i dont quite know what youre saying, but could you possibly edit the shader to whatever youre saying needs to be done...?
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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ValkoVer
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Re: EasyGen to Gtk Issue

Post by ValkoVer »

Its ok i think, if it isn't change all q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 ), to q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 ). Check ut_riyadh_lm.shader, It uses q3map_texturesize 256 256 and q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 ), and texture size is 256x256 too.

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Lunaxe
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Re: EasyGen to Gtk Issue

Post by Lunaxe »

Ohhhh okay man, and ill make sure to check out the riyadh shader. Thanks for your help! Ill let you know in an edit how it goes.
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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Delirium
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Re: EasyGen to Gtk Issue

Post by Delirium »

Riyadh also uses worldspawn keys with the terrain so its probably not the best place to go. Try mandolin or simonoc.com has some good articles on how to build terrain PROPERLY rather than auto-generating your terrain, he also has some shaders which work to go with the tutorials.
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