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EasyGen to Gtk Issue
Posted: Mon Oct 31, 2011 11:44 pm
by Lunaxe
Hey there everyone, recently ive tried using easygen for gtkradiant and have found the results to be alright other than one thing- when the .egn files are exported into map form, your terrain textures become a singular "common/terrain" texture. The issue here is that when the terrain textures load in UrT, theyre all very small and easily noticeable as being tiled (which equals ugly)... is there any way i can scale them up without having to select each triangular tile in Gtk with ctrl-shift then using the surface inspector?
Re: EasyGen to Gtk Issue
Posted: Tue Nov 01, 2011 12:05 am
by ValkoVer
q3map_tcGen ivector, or select terrain texture in texturebar, and press shift + a
Re: EasyGen to Gtk Issue
Posted: Tue Nov 01, 2011 12:40 am
by Lunaxe
I tried the second idea you had to no avail, and i dont quite know what the first one means or how to do it :/ when i scaled up the terrain texture it did nothing... everything stayed the same size?
Re: EasyGen to Gtk Issue
Posted: Tue Nov 01, 2011 12:55 am
by ValkoVer
Umm post terrain shader(s), and whats texture(s) resolution?
Re: EasyGen to Gtk Issue
Posted: Tue Nov 01, 2011 1:09 am
by Lunaxe
Here's my terrain shader-
http://www.mediafire.com/?cx1osc57058h4a1 and they're all 512x512, i actually scaled them up in hopes that would make a difference!
Re: EasyGen to Gtk Issue
Posted: Tue Nov 01, 2011 1:15 am
by ValkoVer
Damn copy shader here, Mediafire is fucking shit, i can't download anything from this crappy site...
EDIT: ok i got it.
It looks ok to me for 512x512 texture. IIRC q3map_tcGen ivector should be 1/2 of texture resolution. I think You can remove q3map_texturesize, i never used it and i never had troubles like that
Re: EasyGen to Gtk Issue
Posted: Tue Nov 01, 2011 1:54 am
by Lunaxe
Oh sorry man haha, glad you got it though. Sooo i dont quite know what youre saying, but could you possibly edit the shader to whatever youre saying needs to be done...?
Re: EasyGen to Gtk Issue
Posted: Tue Nov 01, 2011 2:34 am
by ValkoVer
Its ok i think, if it isn't change all q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 ), to q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 ). Check ut_riyadh_lm.shader, It uses q3map_texturesize 256 256 and q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 ), and texture size is 256x256 too.
Re: EasyGen to Gtk Issue
Posted: Tue Nov 01, 2011 1:30 pm
by Lunaxe
Ohhhh okay man, and ill make sure to check out the riyadh shader. Thanks for your help! Ill let you know in an edit how it goes.
Re: EasyGen to Gtk Issue
Posted: Tue Nov 01, 2011 6:49 pm
by Delirium
Riyadh also uses worldspawn keys with the terrain so its probably not the best place to go. Try mandolin or simonoc.com has some good articles on how to build terrain PROPERLY rather than auto-generating your terrain, he also has some shaders which work to go with the tutorials.