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				Noob Alpha Shader Question
				Posted: Tue Nov 15, 2011 11:40 pm
				by Lunaxe
				So I have a texture that is alpha textured and in .tga format, now what parameters and such do I use? Its for a gate by the way... I know how to do this with .md3's, but not just plain textures for Gtk geometry
			 
			
					
				Re: Noob Alpha Shader Question
				Posted: Wed Nov 16, 2011 12:00 am
				by xandaxs
				You want it to blend the outside of the texture?
Like... The black part around the gate?
			 
			
					
				Re: Noob Alpha Shader Question
				Posted: Wed Nov 16, 2011 12:35 am
				by Lunaxe
				Yea haha, sorry i didnt quite clarify 

 i know to use alphaFunc GE128 or something... other than that im not quite sure how to write it properly. Could i get an example shader from somewhere maybe?
 
			
					
				Re: Noob Alpha Shader Question
				Posted: Wed Nov 16, 2011 4:13 pm
				by flajeen
				textures/ut4_sewers/decal_radioactivity
{
qer_editorimage textures/ut4_sewers/radioactivity.tga
polygonOffset
nomipmaps
nopicmip
surfaceparm trans
{
map textures/ut4_sewers/radioactivity.tga
blendfunc filter
}
}
from cmm shader generator
			 
			
					
				Re: Noob Alpha Shader Question
				Posted: Wed Nov 16, 2011 5:25 pm
				by ValkoVer
				flajeen wrote:textures/ut4_sewers/decal_radioactivity
{
qer_editorimage textures/ut4_sewers/radioactivity.tga
polygonOffset
nomipmaps
nopicmip
surfaceparm trans
{
map textures/ut4_sewers/radioactivity.tga
blendfunc filter
}
}
from cmm shader generator
It's so wrong 

 Use something like this:
Code: Select all
textures/coldwar/vv_et_mesh
{
   qer_editorimage textures/coldwar/vv_et_mesh.tga
   qer_alphafunc greater 0.5
//   surfaceparm alphashadow
        surfaceparm trans
   cull disable
        nomipmaps
   surfaceparm playerclip
   surfaceParm nolightmap
   surfaceParm noimpact
   {
      map textures/coldwar/vv_et_mesh.tga
      alphaFunc GE128
      rgbGen vertex
   }
   {
      map $lightmap
      rgbGen identity
      blendFunc GL_DST_COLOR GL_ZERO
      depthFunc equal
   }
}
 
			
					
				Re: Noob Alpha Shader Question
				Posted: Fri Nov 18, 2011 4:21 pm
				by Lunaxe
				You're the man ValkoVer thanks much 

 I'll have screens up of what im working on with that sometime soon
Edit- I updated my Pre-Alpha topic concerning my map, has the gate in a video and thanks to you in the decription