normal mapping

Having a problem with a shader or texture
User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: normal mapping

Post by Rayne »

I don't use it anymore. It just adds some really nasty reflections where they shouldn't be. And it's range is way too high. One cube can affect the whole map. If it's range was local I'd use them in specific places but like this it's not of much use to me.

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: normal mapping

Post by xandaxs »

I can't use normal maps. They all come out with this nasty plastic effect. But a really big one
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: normal mapping

Post by Rayne »

Well you either lack the alpha channel in normal maps or you didn't make it right.
Use the original diffuse map for the alpha channel, look at it and determine which parts should and which should not have specular.
Black means no specular, white is full specular.

Post Reply