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Normal mapping for UrT
Posted: Mon Jan 09, 2012 10:19 am
by Rayne
This is the way i make my normal maps. You may not like it, you don't have to use it. I'm just putting it out there so others know how i make my textures look the way they do.
Re: Normal mapping for UrT
Posted: Mon Jan 09, 2012 12:01 pm
by johnnyenglish
Thats nice, if you have the text of this I can add it to the wiki.
I've been thinking something like this could be used to create more urt friendly normal maps - with some effort.
http://www.imagemagick.org/Usage/transform/#shade
Re: Normal mapping for UrT
Posted: Mon Jan 09, 2012 1:31 pm
by xandaxs
Johnny, make a tutorial on making fancy water work.!
Re: Normal mapping for UrT
Posted: Mon Jan 09, 2012 3:46 pm
by flajeen
Why do you write your tutorials in images? It's not common lol
Re: Normal mapping for UrT
Posted: Mon Jan 09, 2012 5:16 pm
by Rayne
flajeen wrote:Why do you write your tutorials in images? It's not common lol
Cause it's easier than to write a tutorial post in reversed order.
Re: Normal mapping for UrT
Posted: Mon Jan 09, 2012 5:38 pm
by flajeen
I think you can revert the order...
Re: Normal mapping for UrT
Posted: Tue Jan 10, 2012 10:20 pm
by xandaxs
Can't make it..
How do i control the red and green channels on a normal map?
All i see is the noise, detail, etc..
Re: Normal mapping for UrT
Posted: Tue Jan 10, 2012 10:34 pm
by Rayne
Don't touch red and green, they have to stay as they are. Just work with the blue channel, use red+green for the new blue channel.
Post pics of what you did if you want to.
Re: Normal mapping for UrT
Posted: Wed Jan 11, 2012 11:01 am
by xandaxs
I can't do anything because I don't know where to manage those colors
Re: Normal mapping for UrT
Posted: Wed Jan 11, 2012 11:03 am
by Rayne
IN the channels palette. I don't know where it is in gimp but it should be in the same place as the alpha channel.