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Non-Jump Walls - Custom Map Makers
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Non-Jump Walls

Having a problem with a shader or texture
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DeRiisen
Posts: 15
Joined: Fri Jan 20, 2012 6:28 am

Non-Jump Walls

Postby DeRiisen » Sun Jan 29, 2012 10:51 am

quick question im making a jump map and on some jumps i need walls that you cant jump off and I've tried a few ways but the sorta worked but i get other problems so i was just wondering whats the best way about making them?

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johnnyenglish
Space cake
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Location: Nottingham, England

Re: Non-Jump Walls

Postby johnnyenglish » Sun Jan 29, 2012 10:54 am

add

surfaceparm slick

to the shader

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DeRiisen
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Joined: Fri Jan 20, 2012 6:28 am

Re: Non-Jump Walls

Postby DeRiisen » Sun Jan 29, 2012 11:00 am

wouldn't that get rid of the texture??? can you go into more detail on doing that, im a noob.

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Rylius
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Re: Non-Jump Walls

Postby Rylius » Sun Jan 29, 2012 11:02 am

No, it just means the surface makes you slide off :)

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DeRiisen
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Re: Non-Jump Walls

Postby DeRiisen » Sun Jan 29, 2012 11:04 am

no what i mean is if i put that on my wall i wont get my wall texture ill get the invisible slick texture?

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Rylius
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Re: Non-Jump Walls

Postby Rylius » Sun Jan 29, 2012 11:06 am

Don't put the slick texture on the wall, add "surfaceparm slick" to the shader of the texture used by the wall

Or just don't make the wall 90°, if it's angled a bit you won't be able to jump either

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DeRiisen
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Joined: Fri Jan 20, 2012 6:28 am

Re: Non-Jump Walls

Postby DeRiisen » Sun Jan 29, 2012 11:13 am

how do i add it as i said im a noob i dont really know what your talking about :(

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johnnyenglish
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Re: Non-Jump Walls

Postby johnnyenglish » Sun Jan 29, 2012 11:41 am


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DeRiisen
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Re: Non-Jump Walls

Postby DeRiisen » Sun Jan 29, 2012 12:00 pm

another noob question where do i open the jpg and put this code??

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johnnyenglish
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Location: Nottingham, England

Re: Non-Jump Walls

Postby johnnyenglish » Sun Jan 29, 2012 12:03 pm

Ah you might want to read up a little bout shaders

wiki/index.php/Textures:Shaders

there's other topic in the wiki that might help

wiki/shaders/section2.htm#2.1


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