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skybox problem
Posted: Sat Mar 03, 2012 10:07 am
by nemNEMnem
Hi, i did it

i created my first own skybox, but there is a little problem: the shader is kidding me
Code: Select all
textures/skies/nem_dust
{
qer_editorimage env/nem_dust/nem_dust_view.tga
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_sun 0.266383 0.274632 0.358662 100 50 55
q3map_surfacelight 80
skyparms env/nem_dust/nem_dust - -
}
Re: skybox problem
Posted: Sat Mar 03, 2012 10:09 am
by nemNEMnem
Re: skybox problem
Posted: Sat Mar 03, 2012 10:12 am
by johnnyenglish
Just noticed you're using
env/nem_dust/nem_dust_view.tga
for the qer image but
env/nem_dust/nem_dust
for the sky
Re: skybox problem
Posted: Sat Mar 03, 2012 10:17 am
by nemNEMnem
anything wrong with it?
Re: skybox problem
Posted: Sat Mar 03, 2012 10:36 am
by xandaxs
I'm using my iPod so I can't download it now.
Will do it as soon as I get to my PC..
Use skyEXT instead of sky.
Re: skybox problem
Posted: Sun Mar 04, 2012 5:00 pm
by nemNEMnem
/help
surfaceparm skyEXT didnt helped...
Re: skybox problem
Posted: Sun Mar 04, 2012 5:02 pm
by xandaxs
buh..
mybad..
i'd remove the surfaceparm sky..
add q3map_skyEXT (values)
Re: skybox problem
Posted: Sun Mar 04, 2012 5:06 pm
by Rylius
^ the fuck are both of you doing?
it's q3map_sunEXT instead of q3map_sun and it doesn't matter right now (you should still use sunEXT though).
SUN SUN SUN NOT SKY
and leave the surfaceparm in there!
What is the problem? Looks exactly like the skybox images
Not sure what that missing texture is, but it's definitely not this shader
Re: skybox problem
Posted: Sun Mar 04, 2012 6:06 pm
by nemNEMnem
but it must be the shader, if i rename for example the _bk to _lt, then i can see the left side as the _bk, but now the _lt is a missing texture....
irritating

Re: skybox problem
Posted: Sun Mar 04, 2012 6:30 pm
by Rylius
Not the shader. Something in the map is wrong.