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skybox problem

Posted: Sat Mar 03, 2012 10:07 am
by nemNEMnem
Hi, i did it :D
i created my first own skybox, but there is a little problem: the shader is kidding me

Code: Select all

textures/skies/nem_dust 
 {
     qer_editorimage env/nem_dust/nem_dust_view.tga   

 surfaceparm noimpact
 surfaceparm nolightmap
 surfaceparm sky
     
  q3map_sun 0.266383 0.274632 0.358662 100 50 55
  q3map_surfacelight 80

        skyparms env/nem_dust/nem_dust - -
 }


shot0105.jpg

shot0104.jpg

shot0103.jpg

Re: skybox problem

Posted: Sat Mar 03, 2012 10:09 am
by nemNEMnem
the skybox + shader
nem_dust.zip
(2.38 MiB) Downloaded 743 times

Re: skybox problem

Posted: Sat Mar 03, 2012 10:12 am
by johnnyenglish
Just noticed you're using

env/nem_dust/nem_dust_view.tga

for the qer image but

env/nem_dust/nem_dust

for the sky

Re: skybox problem

Posted: Sat Mar 03, 2012 10:17 am
by nemNEMnem
anything wrong with it?

Re: skybox problem

Posted: Sat Mar 03, 2012 10:36 am
by xandaxs
I'm using my iPod so I can't download it now.
Will do it as soon as I get to my PC..

Use skyEXT instead of sky.

Re: skybox problem

Posted: Sun Mar 04, 2012 5:00 pm
by nemNEMnem
/help

surfaceparm skyEXT didnt helped...

Re: skybox problem

Posted: Sun Mar 04, 2012 5:02 pm
by xandaxs
buh..
mybad..
i'd remove the surfaceparm sky..

add q3map_skyEXT (values)

Re: skybox problem

Posted: Sun Mar 04, 2012 5:06 pm
by Rylius
^ the fuck are both of you doing?
it's q3map_sunEXT instead of q3map_sun and it doesn't matter right now (you should still use sunEXT though).
SUN SUN SUN NOT SKY
and leave the surfaceparm in there!

What is the problem? Looks exactly like the skybox images
Not sure what that missing texture is, but it's definitely not this shader

Re: skybox problem

Posted: Sun Mar 04, 2012 6:06 pm
by nemNEMnem
but it must be the shader, if i rename for example the _bk to _lt, then i can see the left side as the _bk, but now the _lt is a missing texture....
irritating :(

Re: skybox problem

Posted: Sun Mar 04, 2012 6:30 pm
by Rylius
Not the shader. Something in the map is wrong.