surfaceparm noimpact problem

Having a problem with a shader or texture
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nemNEMnem
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surfaceparm noimpact problem

Post by nemNEMnem »

hi, i have a problem with the lightning:

Code: Select all

textures/noimpact/noimpact
{
surfaceparm noimpact
{
map textures/noimpact/noimpact.tga
}
}


it doesnt not affect with the map lightning or any other lights.
is it possible to fix that?
for a big tree, you need a small axe.
--Bob Marley--

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DagF
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Re: surfaceparm noimpact problem

Post by DagF »

add
{
map $lightmap
blendfunc filter
rgbGen identity
}
Image

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nemNEMnem
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Re: surfaceparm noimpact problem

Post by nemNEMnem »

THANKS MAN, YOU SAFED MY LIFE :D
for a big tree, you need a small axe.
--Bob Marley--

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Rylius
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Re: surfaceparm noimpact problem

Post by Rylius »

!!!
depthFunc equal
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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nemNEMnem
Posts: 271
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Re: surfaceparm noimpact problem

Post by nemNEMnem »

hoo? what should this mean?
for a big tree, you need a small axe.
--Bob Marley--

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Rylius
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Re: surfaceparm noimpact problem

Post by Rylius »

add it to the lightmap stage too. ATI users won't whine then :D
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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