3 Shader Questions
Posted: Sun Aug 12, 2012 9:45 pm
Hello folks!
Long time since I've last posted on this part of the forum, hehe.
SOLVED
Okay, second question. I've a glass shader, but the way you see the glass doesn't change with your movement, giving it that nice effect.
I tried to modify the shader just so I could make it work but for some reason it didn't, so I went back to using the old one.
Here it is:
SOLVED
Lastly I'd like to ask for help.
There's something wrong with lotr or my gtk. There are several things that work and then the next compile they stop working. Brushes that were there and visible and then disappear like if they were caulked.
I had a lift that used to work and now the trigger doesn't work, I don't know why and I don't know how to solve it.
Any ideas?
Cheers, xandaxs
Long time since I've last posted on this part of the forum, hehe.
SOLVED
- Spoiler: show
Okay, second question. I've a glass shader, but the way you see the glass doesn't change with your movement, giving it that nice effect.
I tried to modify the shader just so I could make it work but for some reason it didn't, so I went back to using the old one.
Here it is:
Code: Select all
textures/elevator/glass_clear
{
qer_editorimage textures/lotr_textures/glass.tga
qer_trans 0.3
surfaceparm trans
surfaceparm nodamage
cull none
{
map textures/lotr_textures/glass.tga
blendfunc GL_ONE GL_ONE
rgbGen const ( 0.1 0.1 0.1 )
}
}
SOLVED
- Spoiler: show
Lastly I'd like to ask for help.
There's something wrong with lotr or my gtk. There are several things that work and then the next compile they stop working. Brushes that were there and visible and then disappear like if they were caulked.
I had a lift that used to work and now the trigger doesn't work, I don't know why and I don't know how to solve it.
Any ideas?
Cheers, xandaxs