[Solved] Transparency Question
Posted: Mon Aug 13, 2012 8:58 am
Hello folks!
I'm using this particles texture on my map, but it is barely visible, I'd like to make it a bit more. (Talking about hte particles of course, they should be a bit more visible) but I don't know how to do so.
Here's the texture:
Here's the shader:
I got it from the map ut4_neptune, a jump map by landouille, and there, the particles are so much more visible.
Yesterday due to a compile bug, the map compiled without lights, only meta and vis, and after testing the map I saw the particles were actually visible, but then, with light, they ain't near half as much :/
Any ideas?
I'm using this particles texture on my map, but it is barely visible, I'd like to make it a bit more. (Talking about hte particles of course, they should be a bit more visible) but I don't know how to do so.
Here's the texture:
Here's the shader:
Code: Select all
textures/lotr_textures/particles
{
qer_editorimage textures/lotr_textures/particles.jpg
q3map_surfacelight 1000
surfaceparm trans
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nodamage
surfaceparm nolightmap
nopicmip
qer_trans .5
cull none
deformVertexes bulge 128 1 2
{
map textures/lotr_textures/particles.jpg
blendFunc GL_SRC_ALPHA GL_ONE
rgbGen vertex
tcMod Scroll 0 .04
}
}
I got it from the map ut4_neptune, a jump map by landouille, and there, the particles are so much more visible.
Yesterday due to a compile bug, the map compiled without lights, only meta and vis, and after testing the map I saw the particles were actually visible, but then, with light, they ain't near half as much :/
Any ideas?