I've got a portal texture I've put together and edited (for a jump map this is). But for some reason it is transparent when I don't want it to be.
I believe the shader is correct so i don't really know what's wrong.
Here's the texture:
And here's the shader:
Code: Select all
textures/axanjumps/portal
{
qer_editorimage textures/xanjumps/portal.tga
cull disable
//surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm alphashadow
//nomipmaps
{
clampmap textures/xanjumps/portal.tga
tcmod rotate 25
blendFunc add
rgbGen identity
}
}