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Skybox

Posted: Tue Apr 02, 2013 1:53 pm
by quick
Hi.
I've seen ur tutorial about the sky but I can't do it.
It wont load it etc.
What to do so I add it to my map?

Re: Skybox

Posted: Tue Apr 02, 2013 1:58 pm
by johnnyenglish
Go here

The CMM wiki

In the search box type skybox and you'll find lots of informaton about skybox's - if you'd like to select a skybox from the cmm selection, try Skybox library

Re: Skybox

Posted: Tue Apr 02, 2013 3:43 pm
by quick
I still don't get it.
The only thing I have to do is to put the folder (ely_cloudtop) in the env folder and move the shade rto my scripts folder? Done?

Re: Skybox

Posted: Wed Apr 03, 2013 6:26 am
by johnnyenglish
.. and texture the brushes you wish to be a sky with the sky texture.

Re: Skybox

Posted: Fri Nov 06, 2015 11:13 am
by SkyFolle
hi, after time of inactivity im back mapping...i read i can do light with skybox without put light entitys, so why map its darky? skybox its not missed, but seems it dont do light :/

this is my shader for sky (changing values dont modify light...)
i hope in help :)

Spoiler: show
textures/skies/ame_desert
{
qer_editorimage env/ame_desert/desertsky_ft.tga

surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_lightsubdivide 256
q3map_skylight 100
q3map_sunEXT 1 1 1 75 230 35 4 24
q3map_lightRGB 0.963636 0.972727 1.000000

skyparms env/ame_desert/desertsky - -
}

Re: Skybox

Posted: Mon Nov 16, 2015 5:21 am
by RedSnappa
This is the skybox shader from my recent map Hellhouse. Modify as needed and remember to include your shader file in shaderlist.txt or it will not work.

Code: Select all

textures/hellhouse/skybox
{
   qer_editorimage textures/hellhouse/skybox.tga
   q3map_skylight 10 5
   q3map_sunExt 0.9 0.9 0.9 200 340 30 5 16
   skyparms env/hellhouse/hellhouse 512 -
   surfaceparm noimpact
   surfaceparm nolightmap
   surfaceparm nomarks
   surfaceparm sky
}

Re: Skybox

Posted: Mon Nov 16, 2015 9:04 am
by SkyFolle
thx i solved fixing qer_editorimage :-)