We have playerclip, which acts as an invisible wall to everyone.
We have botclip, which acts as an invisible wall to bots but has no effect on humans.
Is it possible to create a "humanclip," which acts as an invisible wall to humans but has no effect on bots?
Human clip possible?
Human clip possible?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Human clip possible?
Having thought about this, I dont think it's possible, players are players whether controlled by human or server (bot).
- JRandomNoob
- Posts: 23
- Joined: Thu Aug 30, 2012 1:19 am
- Location: Estonia
Re: Human clip possible?
Bots can activate triggers humans can’t (on Prague, opening spawn doors from the outside; on Mandolin, lowering and raising the beam that falls when the bomb explodes). You could try a nonsolid wall with a weaponclip door inside it, although I’m not sure it’s 100% possible to close the door quickly enough to keep humans from slipping through.