Micro-shadows
Posted: Wed Sep 07, 2011 6:42 pm
Look:

What's the deal with this micro shadows?
Compilation parameters:
SkyShader

What's the deal with this micro shadows?
Compilation parameters:
Code: Select all
! "/tmp/gtkradiant-michal/q3map2" -v # -game quake3 -fs_basepath "/home/michal/.q3a/" -meta $ && ! "/tmp/gtkradiant-michal/q3map2" # -game quake3 -fs_basepath "/home/michal/.q3a/" -vis -saveprt $ && ! "/tmp/gtkradiant-michal/q3map2" -v # -game quake3 -fs_basepath "/home/michal/.q3a/" -light -fast -samples 8 -filter -bounce 8 $
SkyShader
Code: Select all
textures/ut4_poland/polsky
{
qer_editorimage env/ely_mountain/mountain_ft.tga
q3map_lightmapFilterRadius 0 8
q3map_lightsubdivide 768
q3map_backsplash 0 0
q3map_sunEXT 255 243 204 500 320 80 3 16
q3map_skyLight 500 4
q3map_lightRGB 255 243 204
q3map_noFog
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nodlight
skyparms env/ely_mountain/mountain - -
nopicmip
nomipmaps
}