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Multiple skyboxes
Posted: Fri Sep 30, 2011 3:15 pm
by RedSnappa
Does anyone know if having multiple skyboxes in a map is a problem? I got an idea to do a map based on Kakariko Village/Village of Outcasts from Legend of Zelda: A Link to the Past. It is essentially two maps in one with some warp points between them. Each one needs a different sky.
Re: Multiple skyboxes
Posted: Fri Sep 30, 2011 3:36 pm
by HappyDay
iirc I've used 13 skyboxes in HappyWorldJumps. The only problem is that you can only have one properly working shader with q3map_sun. So you have to light at least one world completely with entities/light emitting brushes.
Re: Multiple skyboxes
Posted: Fri Sep 30, 2011 4:16 pm
by v3nd3tta
put out q3map_sun and paint with lights

you could place all lights in the first map and copy them over to the 2nd (still all selected) and modify the colour of them all to the newer orangish colour
Re: Multiple skyboxes
Posted: Fri Sep 30, 2011 7:11 pm
by RedSnappa
I could just do everything with surfacelights.
Re: Multiple skyboxes
Posted: Fri Sep 30, 2011 7:53 pm
by Delirium
<3 this game