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Looping Music

Posted: Thu Oct 06, 2011 6:01 pm
by VanilleOD
I have a problem with my map alinosperch on Team Survivor and Bomb.
The Sound is 45sec and everytime a round starts and the music is still running it plays again and i can hear it twice.

I tried already:
A big trigger brush wuth trigger_multiple that triggers a target_speaker every 45sec
and:
target_speaker
_ _ ./\
_ _ _|
target_relay _ <---> _ target_delay
_ _ ./\________________(waittime)
_ _ _|
target_delay
(wait: 2-3sec)
_ _ ./\
_ _ _|
trigger_always


an other Idea was placing target_speakers everywhere, but I don't know if thats an good idea. Help please :)

Re: Looping Music

Posted: Thu Oct 06, 2011 6:05 pm
by flajeen
try noise on worldspawn.

Re: Looping Music

Posted: Thu Oct 06, 2011 7:25 pm
by VanilleOD
Tried it, dont help =/

Re: Looping Music

Posted: Thu Oct 06, 2011 9:51 pm
by Delirium
VanilleOD wrote:place target_speakers everywhere

Re: Looping Music

Posted: Fri Oct 07, 2011 6:57 pm
by VanilleOD
i thought thats bad for the performance so I tried to avoid that. So, is it bad with that much speakers or not? :)

Re: Looping Music

Posted: Fri Oct 07, 2011 7:47 pm
by Delirium
Nope

Re: Looping Music

Posted: Fri Oct 07, 2011 9:42 pm
by VanilleOD
ok awesome thx :)

Re: Looping Music

Posted: Sat Oct 08, 2011 10:30 pm
by VanilleOD
too many entitys xD fail :P