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Max breakables?
Posted: Wed Oct 26, 2011 9:23 pm
by RageQuit
Hey everyone, I'm planning on making a map that is somewhere around 80% destructible. The only thing that is stopping me is I'm not sure about the limits of Radiant and/or UrT. Does anyone know how breakables affect fps? I know a few don't do anything, but I am worried that many, along with lighting and people playing, may create some serious lag.
Re: Max breakables?
Posted: Wed Oct 26, 2011 9:24 pm
by Delirium
256 is the maximum number of brush entities you can have in a map. and yes, it will be quite laggy...
GL
Re: Max breakables?
Posted: Wed Oct 26, 2011 9:30 pm
by xandaxs
AFAIK, Antic (made by an FS crew member, can't really remember the name) is a "destroyable" map.
Re: Max breakables?
Posted: Wed Oct 26, 2011 9:34 pm
by Rylius
^ No it's not.
Depending on how you use them it's not necessarily laggy. If you got like a hundred glass windows it won't do too much since the entities don't even need to be updated.
If you're going for destructible walls or buildings, screw it.

Re: Max breakables?
Posted: Wed Oct 26, 2011 9:45 pm
by xandaxs
ut4_turnpike_fixed i believe (not sure if that's the name, but if you really want to know i'll tell you), is breakable all over the place (with nades)
Re: Max breakables?
Posted: Wed Oct 26, 2011 10:18 pm
by Delirium
you mean ut4_piketurn ? and no its not... lol xandaxs your failing

Re: Max breakables?
Posted: Thu Oct 27, 2011 6:10 am
by RageQuit
Rylius wrote:^ No it's not.
Depending on how you use them it's not necessarily laggy. If you got like a hundred glass windows it won't do too much since the entities don't even need to be updated.
If you're going for destructible walls or buildings, screw it.

Well, honestly the idea started as making an open replacement for a map called t3h wallhack which was for private use only but was pretty popular. From there it turned in to all breakable windows, and at some point it became just a breakable map. So 100 windows might not be too far off from what I want to do.
Re: Max breakables?
Posted: Thu Oct 27, 2011 6:19 am
by xandaxs
Lol, no Delirium, I mean ut4_turnpike_fixed
Re: Max breakables?
Posted: Sun Oct 30, 2011 12:59 am
by theRipper
turnpike extended, is a fail horrible illegal map and i will not have you discussing it
