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Custom Map Makers • Max breakables?
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Max breakables?

Posted: Wed Oct 26, 2011 9:23 pm
by RageQuit
Hey everyone, I'm planning on making a map that is somewhere around 80% destructible. The only thing that is stopping me is I'm not sure about the limits of Radiant and/or UrT. Does anyone know how breakables affect fps? I know a few don't do anything, but I am worried that many, along with lighting and people playing, may create some serious lag.

Re: Max breakables?

Posted: Wed Oct 26, 2011 9:24 pm
by Delirium
256 is the maximum number of brush entities you can have in a map. and yes, it will be quite laggy...

GL

Re: Max breakables?

Posted: Wed Oct 26, 2011 9:30 pm
by xandaxs
AFAIK, Antic (made by an FS crew member, can't really remember the name) is a "destroyable" map.

Re: Max breakables?

Posted: Wed Oct 26, 2011 9:34 pm
by Rylius
^ No it's not.

Depending on how you use them it's not necessarily laggy. If you got like a hundred glass windows it won't do too much since the entities don't even need to be updated.
If you're going for destructible walls or buildings, screw it. :)

Re: Max breakables?

Posted: Wed Oct 26, 2011 9:45 pm
by xandaxs
ut4_turnpike_fixed i believe (not sure if that's the name, but if you really want to know i'll tell you), is breakable all over the place (with nades)

Re: Max breakables?

Posted: Wed Oct 26, 2011 10:18 pm
by Delirium
you mean ut4_piketurn ? and no its not... lol xandaxs your failing :P

Re: Max breakables?

Posted: Thu Oct 27, 2011 6:10 am
by RageQuit

Re: Max breakables?

Posted: Thu Oct 27, 2011 6:19 am
by xandaxs
Lol, no Delirium, I mean ut4_turnpike_fixed

Re: Max breakables?

Posted: Sun Oct 30, 2011 12:59 am
by theRipper
turnpike extended, is a fail horrible illegal map and i will not have you discussing it :)