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Building teleports

Posted: Sat Oct 19, 2013 11:45 am
by fresh
Hey people, I want to create a teleport.
I just googled how to do it, and I found out that the trigger texture should be a trigger_teleport.

Now here's my problem: everytime I select trigger_teleport the brush disappears (trigger).
Also if I select the trigger texture and do it with the entities it also disappears. Also Misc -> map info: no trigger_teleport

I also don't get teleportet ingame.

How to do it now that it doesnt disappear?


Re: Building teleports

Posted: Sun Oct 20, 2013 12:48 pm
by DagF
The texture just indicates that this brush is a brush that will teleport the player. It is not visible ingame.
You need to add trigger_teleport to it.

The reason it disapears when you add the trigger to the brush is becouse of a viewfilter. you have to go to view in the radiant menu and then filter and click on the fields with checksigns beside it.

Re: Building teleports

Posted: Mon Oct 21, 2013 5:06 pm
by fresh
Awesome! Thank you! You helped a lot :)

Re: Building teleports

Posted: Wed Oct 23, 2013 2:35 pm
by DagF
No problem :) Glad i could help :)

Re: Building teleports

Posted: Sat Feb 22, 2014 10:26 pm
by RedSnappa
Use common/trigger on a brush that is part of a trigger_teleport entity. Point it to any number of misc_teleporter_dest entities using the target/targetname entity keys.