you mean like those on ambush?
i think its this shader:
masheen/beam_dusty_sodium
Got any tutorial/article requests?
Re: Got any tutorial/article requests?
for a big tree, you need a small axe.
--Bob Marley--
--Bob Marley--
Re: Got any tutorial/article requests?
Owww, okay 
Thanks!

Thanks!
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: Got any tutorial/article requests?
johnnyenglish wrote:Compiler options - like the dirt options and all the other stuff that's not really well known
This

- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Got any tutorial/article requests?
I got a list of light stage compile switches, no idea about some of them though the code is easy to understand
-point
-pointscale
Point (entity) light scaled
-area
-areascale
Area (shader) light scaled
-sky
-skyscale
Sky/sun light scaled
-bouncescale
Bounce (radiosity) light scaled
-scale
All light scaled
-gamma
Lighting gamma set
-exposure
Lighting exposure set
-compensate
Lighting compensation set to 1/%f\n", lightmapCompensate );
-bounce
Radiosity enabled
-super
-supersample
Ordered-grid supersampling enabled
-samples
Adaptive supersampling enabled
-filter
Lightmap filtering enabled
-dark
Dark lightmap seams enabled
-shadeangle
Phong shading enabled with a breaking angle
-thresh
Subdivision threshold set
-approx
-radbump
-radbumpdebug
-external
Storing all lightmaps externally
-lightmapsize
Default lightmap size set
/* ydnar: add this to suppress warnings */
-custinfoparms
Custom info parms enabled
-sunonly
Only computing sunlight
-bounceonly
Storing bounced light (radiosity) only
-nocollapse
Identical lightmap collapsing disabled
-shade
Phong shading enabled
-bouncegrid
Grid lighting with radiosity enabled
-smooth
The -smooth argument is deprecated, use "-samples 2" instead
-fast
-faster
-fastgrid
Fast grid lighting enabled
-fastbounce
Fast bounce mode enabled
-cheap
Cheap mode enabled
-cheapgrid
Cheap grid mode enabled
-normalmap
Storing normal map instead of lightmap
-trisoup
Converting brush faces to triangle soup
-debug
Lightmap debugging enabled
-debugsurfaces
Lightmap surface debugging enabled
-debugunused
Unused luxel debugging enabled
-debugaxis
Lightmap axis debugging enabled
-debugcluster
Luxel cluster debugging enabled
-debugorigin
Luxel origin debugging enabled
-debugdeluxe
Deluxemap debugging enabled
-export
Exporting lightmaps
-notrace
Shadow occlusion disabled
-patchshadows
Patch shadow casting enabled
-extra
The -extra argument is deprecated, use "-super 2" instead
-extrawide
The -extrawide argument is deprecated, use "-filter [-super 2]" instead
-samplesize
Default lightmap sample size set to %dx%d units\n", sampleSize, sampleSize
-novertex
Disabling vertex lighting
-nogrid
Disabling grid lighting
-border
Adding debug border to lightmaps
-nosurf
Not tracing against surfaces
-dump
Dumping radiosity lights into numbered prefabs
-lomem
Enabling low-memory (potentially slower) lighting mode
-cpma
Enabling Challenge Pro Mode Asstacular Vertex Lighting Mode (tm)
-floodlight
FloodLighting enabled
-noboundstest
No Bounds Test enabled
-debugnormals
DebugNormals enabled
-lowquality
Low Quality FloodLighting enabled
-dirty
Dirtmapping enabled
-dirtdebug
Dirtmap debugging enabled
-dirtmode
Enabling randomized dirtmapping
-dirtdepth
Dirtmapping depth set
-dirtscale
Dirtmapping scale set
-dirtgain
Dirtmapping gain set
-rashbump
Cause user severe itching in the area specificed by rashbump value
-point
-pointscale
Point (entity) light scaled
-area
-areascale
Area (shader) light scaled
-sky
-skyscale
Sky/sun light scaled
-bouncescale
Bounce (radiosity) light scaled
-scale
All light scaled
-gamma
Lighting gamma set
-exposure
Lighting exposure set
-compensate
Lighting compensation set to 1/%f\n", lightmapCompensate );
-bounce
Radiosity enabled
-super
-supersample
Ordered-grid supersampling enabled
-samples
Adaptive supersampling enabled
-filter
Lightmap filtering enabled
-dark
Dark lightmap seams enabled
-shadeangle
Phong shading enabled with a breaking angle
-thresh
Subdivision threshold set
-approx
-radbump
-radbumpdebug
-external
Storing all lightmaps externally
-lightmapsize
Default lightmap size set
/* ydnar: add this to suppress warnings */
-custinfoparms
Custom info parms enabled
-sunonly
Only computing sunlight
-bounceonly
Storing bounced light (radiosity) only
-nocollapse
Identical lightmap collapsing disabled
-shade
Phong shading enabled
-bouncegrid
Grid lighting with radiosity enabled
-smooth
The -smooth argument is deprecated, use "-samples 2" instead
-fast
-faster
-fastgrid
Fast grid lighting enabled
-fastbounce
Fast bounce mode enabled
-cheap
Cheap mode enabled
-cheapgrid
Cheap grid mode enabled
-normalmap
Storing normal map instead of lightmap
-trisoup
Converting brush faces to triangle soup
-debug
Lightmap debugging enabled
-debugsurfaces
Lightmap surface debugging enabled
-debugunused
Unused luxel debugging enabled
-debugaxis
Lightmap axis debugging enabled
-debugcluster
Luxel cluster debugging enabled
-debugorigin
Luxel origin debugging enabled
-debugdeluxe
Deluxemap debugging enabled
-export
Exporting lightmaps
-notrace
Shadow occlusion disabled
-patchshadows
Patch shadow casting enabled
-extra
The -extra argument is deprecated, use "-super 2" instead
-extrawide
The -extrawide argument is deprecated, use "-filter [-super 2]" instead
-samplesize
Default lightmap sample size set to %dx%d units\n", sampleSize, sampleSize
-novertex
Disabling vertex lighting
-nogrid
Disabling grid lighting
-border
Adding debug border to lightmaps
-nosurf
Not tracing against surfaces
-dump
Dumping radiosity lights into numbered prefabs
-lomem
Enabling low-memory (potentially slower) lighting mode
-cpma
Enabling Challenge Pro Mode Asstacular Vertex Lighting Mode (tm)
-floodlight
FloodLighting enabled
-noboundstest
No Bounds Test enabled
-debugnormals
DebugNormals enabled
-lowquality
Low Quality FloodLighting enabled
-dirty
Dirtmapping enabled
-dirtdebug
Dirtmap debugging enabled
-dirtmode
Enabling randomized dirtmapping
-dirtdepth
Dirtmapping depth set
-dirtscale
Dirtmapping scale set
-dirtgain
Dirtmapping gain set
-rashbump
Cause user severe itching in the area specificed by rashbump value
Re: Got any tutorial/article requests?
http://en.wikibooks.org/wiki/Q3Map2/BSP
http://en.wikibooks.org/wiki/Q3Map2/VIS
http://en.wikibooks.org/wiki/Q3Map2/Light

I can make a tutorial on what each of them do, in detail if that would help? I know most of them, either by reading up on them, searching through code or making test maps.
http://en.wikibooks.org/wiki/Q3Map2/VIS
http://en.wikibooks.org/wiki/Q3Map2/Light

I can make a tutorial on what each of them do, in detail if that would help? I know most of them, either by reading up on them, searching through code or making test maps.
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Got any tutorial/article requests?
Dont forget the last one.