flajeen wrote:Does he work for Disney Imagineers?
nope but close
http://i.imgur.com/bBke7.jpg

which is basically generated by (some code cut) :
Code: Select all
object_path_ut_stop(file, buf, (j*8+i)*8+0, (j*8+i)*8+1, 0+i*256+128-4, y+0, 1024+j*256+128, TRAIN_BASE, 700); // 700 / .5
object_path_ut_stop(file, buf, (j*8+i)*8+1, (j*8+i)*8+2, 0+i*256+128, y+16, 1024+j*256+128+6, TRAIN_BASE, 700); // +16 +8
object_path_ut_stop(file, buf, (j*8+i)*8+2, (j*8+i)*8+3, 0+i*256+128+4, y+8, 1024+j*256+128, TRAIN_BASE, 700);
object_delay(file, buf, (j*8+i)*8+3, (j*8+i)*8+0, 0.20, 0);
and triggered by :
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object_trigger_multiple(file, buf2, 0.5+0.1, 0);
brush_rect(file, 256, 4096, 256, "icyvulture/nothing", i*256, 0, 1024+j*256, etc);
entityend();
path_corner I think is for the normal q3 train, which I couldnt get to work in urt. urt trains have some weird issues and even some bugs associated with them, but usually those issues have workarounds.
edit: forgot to mention... that has 339 entities, of which I guess only 192 are actual path_ut_stop's. so, you can use at least that much... put into my bigger map, I have 348 path_ut_stop's. I don't think there's a limit for an individual train, only whatever the max entities is for q3map2 and/or urban terror itself (4096??)