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Caulking

Posted: Mon Oct 03, 2011 12:14 am
by RedSnappa
Does anyone know of a quick way to caulk all brush faces in a map that a player can't see?

Re: Caulking

Posted: Mon Oct 03, 2011 1:42 am
by theRipper
build in caulk to begin with. and texture the faces you can see

Re: Caulking

Posted: Mon Oct 03, 2011 1:44 am
by Delirium
theRipper wrote:build in caulk to begin with. and texture the faces you can see

Re: Caulking

Posted: Mon Oct 03, 2011 5:05 am
by pickles
Delirium wrote:
theRipper wrote:build in caulk to begin with. and texture the faces you can see

Re: Caulking

Posted: Mon Oct 03, 2011 5:17 am
by Rayne
That's what she said.

Re: Caulking

Posted: Mon Oct 03, 2011 5:21 am
by bludshot
In other words, no, they don't. lol

Btw, this seems to me like something that could totally be programmed.

Re: Caulking

Posted: Mon Oct 03, 2011 6:57 am
by Rayne
bludshot wrote:In other words, no, they don't. lol

Btw, this seems to me like something that could totally be programmed.

If you can create a plugin that can detect which surfaces have a texture applied on them, exclude them from the process and then caulk everything else i suppose it could work.

Re: Caulking

Posted: Mon Oct 03, 2011 7:56 am
by Delirium
Anything touching the void really..

Re: Caulking

Posted: Mon Oct 03, 2011 8:07 am
by Rayne
Delirium wrote:Anything touching the void really..

it has to expand to more than just brushes touching the void, roof tops, bottoms of buildings and misc objects, faces created with clipping tool if user doesn't sets the clipper to use caulk....basically anything with no texture applied to it should be caulked.

Re: Caulking

Posted: Mon Oct 03, 2011 10:07 am
by gsigms
def main()
for face in review(map, by=HappyDay):
caulf(face)

here you are :)
Happy can spot surfaces to caulk like farts in a car !

joke aside, it is probably programmable to detect useless surfaces, but not that simple. With bad mapping you can have textures touching the void but visible ingame, to detect hidden faces you would also have to take into account transparency /non solid / cull, and an accurate one would have to support "player reachability" (that last part is probably impossible).

the "clip use caulk" is a good practice, but it would be great if it could do watercaulk with water brush!