[Instalation] GTKRadiant 1.5 - [Way #2]

For all topics related to using or installing radiant
Post Reply
User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

[Instalation] GTKRadiant 1.5 - [Way #2]

Post by xandaxs »

[quote=kabam101]
I finally got around to making my UrbanTerror Mapping Installer

So, Installation will take about 6 minutes.

Special thanks to BludShoT, who wrote the tutorial that inspired the creation of this script.
Also thanks to all the others that have helped me with configuring my installation.

YOU MUST HAVE URBAN TERROR 4.1 SOMEWHERE ON YOUR COMPUTER BEFORE THIS WILL WORK.

Also, installation is about 2.5 GB, so make sure there is enough space on your hard drive.

FULL DOWNLOAD:
Minimum: http://sourceforge.n...v3.exe/download (26.6 MB)
https://sourceforge....v2.exe/download (26.6 MB, OLD, DO NOT DOWNLOAD)
https://sourceforge....41.exe/download (25.2 MB, OLD, DO NOT DOWNLOAD)
Extras : https://sourceforge....as.exe/download (42.7 MB)
https://sourceforge....as.exe/download (42.7 MB, OLD, DO NOT DOWNLOAD)
https://sourceforge....as.exe/download (42.2 MB, OLD, DO NOT DOWNLOAD)
*includes Blender with MD3 import/export, FSParticles2, and BspShoe

PATCHES:
If you installed the software with v1 or v2, you need to run this patch:
http://sourceforge.n...er.exe/download (33.5 KB)

The installer includes GtkRadiant 1.5.0, Q3Map2Toolz, and all the other files needed to start mapping. (common_spog, urbanterror.def, weapon entities, etc)

ENJOY!!!

P.S. If you find any bugs, please send me a message on these forums, or an email to kabam101 on the server gmail.com
[/quote]

Special thanks to kabam101 for this package.
See full topic here: http://www.urbanterror.info/forums/topi ... installer/
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

Post Reply