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Error

Posted: Tue Nov 08, 2011 12:16 pm
by RedSnappa
What does MAX_ORIGINAL_EDGES mean?

Re: Error

Posted: Tue Nov 08, 2011 12:22 pm
by Rayne
I think it means you have a lot of small brushes. Have you been making complex geometry in radiant?
Tray adding -notjunc switch in the BSP phase or convert some of the geometry to .ase

Re: Error

Posted: Tue Nov 08, 2011 1:32 pm
by RedSnappa
I only know of 8 brushes out of almost 11000 that are very small. I can probably remove them without much harm to the map. For now, I am trying -notjunc with a command line compile and it seems to be working. I haven't had this happen before even though I have another map in beta that is about 12500 brushes with more small stuff.

Re: Error

Posted: Wed Nov 09, 2011 5:46 am
by Delirium
http://lmgtfy.com/?q=MAX_ORIGINAL_EDGES

Learn to google your problem first before coming here, The first link on google told me your problem.
You've gone over the brush limit for Q3map2 to handle.

Re: Error

Posted: Fri Nov 11, 2011 1:38 am
by RedSnappa
It looks like Rambetter modded q3map2 to avoid the exact same problem I have (more than 2^16 brush edges). I hope this is something I can just look at and figure out handily. Notjunc is allowing me to compile for now, but I would rather solve this problem for good by modding q3map2 instead of using an inferior compiling method when things get complicated.

EDIT: Looks like I need help again. I looked at q3map2 with PE Explorer (an .exe reader/disassembler/recompiler) but didn't find anything that looked useful. Then again, I probably wouldn't know if I did...

Re: Error

Posted: Fri Nov 11, 2011 11:08 am
by Delirium
do you caulk brushes?

Re: Error

Posted: Fri Nov 11, 2011 2:14 pm
by Rylius
Why in the hell would you mess around with the q3map2 binary when it's open source? Jeeeeeesus
And of course you won't find anything, it's replaced by the preprocessor.

Just search for a #define in some header and increase it. You may run into problems ingame though, keep that in mind.

Re: Error

Posted: Fri Nov 11, 2011 5:21 pm
by RedSnappa
I caulk every brush face that a player can't see. AFAIK, this is what I am supposed to do.

I know Rambetter did this successfully; I hope I hear from him soon.

Re: Error

Posted: Fri Nov 11, 2011 5:31 pm
by Markinho
Uhm ye Rambetted somehow went over 30000 brushes for icyworld, PM him @icyjumps website

Re: Error

Posted: Fri Nov 11, 2011 7:29 pm
by RedSnappa
I'm talking to him about it. It seems that he fixed it for ZeroRadiant, but I have ZeroRadiant already and it won't work for me. So I use GtkRadiant 1.5.0 that I have always used. I want to move on to ZeroRadiant but it gives me a blank command line screen and dies 30 seconds later when I open it.