Diagonals and cylinders.
Posted: Fri Nov 11, 2011 9:14 am
While trying to get the basic floor plan together for a map I am starting, I ran into a problem with Radiant and diagonal surfaces. I was wondering if anyone happens to know any tricks to get around these limitations. My problem is that I am trying to make a map that is basically two big rectangles that are at something like a 150 degree angle. The problem comes when I try to do things like build walls or even seal the floor, the brushes still move along the grid, and it is impossible to get them flush.
I'm kind of tired, and my girlfriend is getting impatient with me, so my explanation is kinda bad, and if needed I will go into more depth.
And I figure while I am here I may as well try to find out what the hell is up with cylinders in radiant. Is there some sort of trick to getting them to work?
I'm kind of tired, and my girlfriend is getting impatient with me, so my explanation is kinda bad, and if needed I will go into more depth.
And I figure while I am here I may as well try to find out what the hell is up with cylinders in radiant. Is there some sort of trick to getting them to work?