-super 2

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RedSnappa
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-super 2

Post by RedSnappa »

In the lighting stage of a compile, what does the -super do? I notice that it has a number that can be set, but the default options in Radiant and Q3Map2 all use -super 2.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Delirium
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Re: -super 2

Post by Delirium »

-super <N>
Enables arbitrarily ordered grid supersampling of lightmaps. This is much, much, much slower than -samples, by the way.
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RedSnappa
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Location: North Carolina (USA)

Re: -super 2

Post by RedSnappa »

I didn't understand very much of that...
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Delirium
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Re: -super 2

Post by Delirium »

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RedSnappa
Posts: 323
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Location: North Carolina (USA)

Re: -super 2

Post by RedSnappa »

-samples 99? I bet that would take days to compile. I don't see very much difference in those pictures, but I think I will go with -samples and use a number around 12-16.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Delirium
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Location: Auckland, New Zealand

Re: -super 2

Post by Delirium »

I'd say probably 5-8 is what your aiming at
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Rayne
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Re: -super 2

Post by Rayne »

There is a huge difference in those screen shots.
Higher samples values create blurrier shadows, personally I'd never go above 4, i use filter and samples 4 to remove jaggy edges.

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