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Urban Terror Mapping Package 2.0 - Custom Map Makers
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Urban Terror Mapping Package 2.0

For all topics related to using or installing radiant
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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
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Urban Terror Mapping Package 2.0

Postby nemNEMnem » Fri Nov 18, 2011 4:26 pm

Hi Guys,
The 2.0 Version of my Mapping Package is now out.

Download .exe: DOWNLOAD .EXE
Download Linux:Linux
Download MacOS:MAC

New:
- Added Urban Terror HDa for Radiant
- Added Urban Terror 4.2 for Radiant (for those who use the iourbanterror42_bumpy_v7a.exe)
- Updated Urban Terror 4.1.1
- Bump Mapping Support
- FS_q3map_Radbump_4-Builds included
- Buildcommands for FS_q3map_Radbump_4 in the Compiler
- Added the CubeMapProbe Entity
- Removed unused quake3 entities

Install .exe:

1. Start the Installer
2. Choose your Radiantinstallationfolder.
3. Install.

Install .zip:

1. Open the .zip-file with a zipprogramm (for example 7zip).
2. Extract all files in it to your Radiantinstallationfolder.

!!!YOU HAVE TO RESTART YOUR RADIANT AFTER THE INSTALLATION!!!

Thanks to:
TwentySeven for his great compiler and the coolest .exe ever.

Tested on:
- netradiant 1.5.0 = work excellent
- GtkRadiant 1.5.0 = work excellent
- darkradiant = doesnt work well
- zeroradiant = doesnt work

mfg nemNEMnem
Last edited by nemNEMnem on Sun Dec 18, 2011 9:41 am, edited 7 times in total.
for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
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Location: Oeiras, Portugal
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Re: Urban Terror Mapping Package 2.0

Postby xandaxs » Fri Nov 18, 2011 4:46 pm

Only 5MBs required O_O
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Location: Nottingham, England

Re: Urban Terror Mapping Package 2.0

Postby johnnyenglish » Fri Nov 18, 2011 5:17 pm

nem, you don't say for which versions of Radiant these game packs are for - and I'm assuming you've not made a linux mac version?

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nemNEMnem
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Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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Re: Urban Terror Mapping Package 2.0

Postby nemNEMnem » Fri Nov 18, 2011 6:11 pm

i am sry, johnny, but i cant find an linux or an macversion for the compiler...
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Location: Nottingham, England

Re: Urban Terror Mapping Package 2.0

Postby johnnyenglish » Fri Nov 18, 2011 6:23 pm

There isn't a 7a for linux or mac, there are some older versions compiled by community members

Dougies compile for mac

PSS9s compiled versions for linux and mac

Does your gamepack work with ZeroRadiant?

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: Urban Terror Mapping Package 2.0

Postby xandaxs » Fri Nov 18, 2011 6:42 pm

where do i put my .map fles?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: Urban Terror Mapping Package 2.0

Postby nemNEMnem » Sat Nov 19, 2011 10:13 am

lol ur mapfiles? to the same place like ever, into the "maps"folder in "q3ut4", for HD mapping, you have to Unzip all the .pk3 from HD and put it into: "urthdalpha1/maps"

can someone test the linux and the mac version?
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Urban Terror Mapping Package 2.0

Postby johnnyenglish » Sat Nov 19, 2011 10:23 am

Just tested the linux version with zeroradiant 1.6.2 and I get...

oops1.png


After that, no matter what it quits. I'm happy to test further.

My standard urt game file contains



If I add gametools_linux I get a little further, it then complains about a missing prefs file.

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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Re: Urban Terror Mapping Package 2.0

Postby nemNEMnem » Sat Nov 19, 2011 10:43 am

pfew, i loaded it up, again, u can download it again, but i think now he says anything about missing gametools_win32 or about a synapse.config and i have no idea what that means, cause the other games have no synapse.config....
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Urban Terror Mapping Package 2.0

Postby johnnyenglish » Sat Nov 19, 2011 10:53 am

Here's the log if it helps?



It goes a bit wrong looking for "'C:/Program Files/UrbanTerror/netradiant-1.5.0-20101211/game.xlink'" which is a windows path?


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