q3map_sunExt

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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

q3map_sunExt

Post by RedSnappa »

http://members.multimania.co.uk/quakero ... tml#sunExt
This looks like q3map_sun, but has 2 more variables for penumbra lighting effects. Has anyone here used this, and if so, what were your results?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: q3map_sunExt

Post by Delirium »

I always use it, and I think MOST people in the mapping community use it, it definitely makes shadows a lot finer and more realistic
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Rayne
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Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: q3map_sunExt

Post by Rayne »

Delirium wrote:I always use it, and I think MOST people in the mapping community use it, it definitely makes shadows a lot finer and more realistic

MajkiFajki

Re: q3map_sunExt

Post by MajkiFajki »

Rayne wrote:
Delirium wrote:I always use it, and I think MOST people in the mapping community use it, it definitely makes shadows a lot finer and more realistic

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